About Alexandria
Give a hand: To-do
Submit corrections

Search for a game
Tags
Alexandria in numbers

Locations
Calendar
Blog feeds
Awards
The Jost Game

Contact us
Privacy policy
Login:
Language icon Choose language:

dadeennbsv

Fastaval - Otto & jagten på den gyldne pingvin (2024)

Location: Mariagerfjord Gymnasium, Hobro, Denmark 🗺️
Date: 27. - 31. March 2024

Part of: Fastaval

About the convention:

Æresgæst: Rita Modl

🐧 Fastaval 2024 - Otto & jagten på den gyldne pingvin 🐧
[English below]
FÅ DIN BILLET HER 🎟️👉 https://www.fastaval.dk/24tilmelding/
Snart er det tid til Fastaval - Danmarks største rollespils- og brætspilskongres! Fastaval er et årligt arrangement, hvor spilentusiaster samles om deres fælles interesser. En enestående mulighed for at skabe minder for livet! 🎉
🎲 🎭 Hvad kan du opleve på Fastaval?
Til Fastaval kan du deltage til nye rollespil og brætspil og et væld af andre aktiviteter. Vi har samlet en oversigt over de spændende ting du kan forvente:
✅ 20 Designerbrætspil
✅ 29 Premiererollespil
✅ Workshops, talks m.m.
✅ Brætspilscafé med over 400 brætspil
✅ Diverse salgssteder og butikker
Vi er ekstra heldige at have årets æresgæst, Rita Modl, med os i år. Glæd dig til en fascinerende samtale om, hvordan man går fra hobbydesigner, til udgivet designer.
📌 Hvor og hvornår?
Dato: D. 27. marts - 1. april 2024
Location: Mariagerfjord Gymnasium, Amerikavej 5, 9500 Hobro
💥 Tilmelding til Fastaval
Tilmeldingen åbner den 1. februar, og du har indtil den 23. februar til at tilføje mad, wear og aktiviteter. Efter denne dato kan du stadig tilmelde dig indgang og overnatning, men desværre ikke ovenstående. I år arrangerer Fastaval en bus for deltagere fra København til Hobro. Dette kan tilføjes i tilmeldingen, men pladserne bliver tildelt først-til-mølle.
Hvis du tilmelder dig efter den 23. februar eller køber en billet i døren, kan du stadig deltage og nyde arrangementet ved at besøge vores åbne programpunkter, brætspilscafé, tilmelde dig aktiviteter via Reservekøen og nyde godt af vores salgssteder.
📣 Hold dig opdateret!
Læs meget mere om Fastaval på vores hjemmeside: https://www.fastaval.dk/
Har du nogle spørgsmål? Så skriv til os på info@fastaval.dk.
💌 Tilmeld dig Fastavals nyhedsbrev: http://eepurl.com/iE_F8E
Følg os på vores sociale medier:
💬 Facebook: https://www.facebook.com/Fastaval
📸 Instagram: https://www.instagram.com/fastaval/
Del gerne din Fastaval-glæde med alle os andre ved at tagge @Fastaval og benytte #fastaval2024.
🤩 Vi glæder os til at se dig til en uforglemmelig oplevelse på Fastaval 2024! 👋🏼
--------------------
🐧 Fastaval 2024 - Otto & the Quest for the Golden Penguin 🐧
GET YOUR TICKET HERE 🎟️👉 https://www.fastaval.dk/en/24tilmelding/
Soon it's time for Fastaval - Denmark's largest role-playing and board game convention! Fastaval is an annual event where roleplaying and games enthusiasts come together to share their common interests. An outstanding opportunity to create memories for a lifetime! 🎉
🎲 🎭 What can you experience at Fastaval?
At Fastaval, you can participate in new scenarios and board games, along with a multitude of other activities. We have compiled an overview of the exciting things you can expect:
✅ 20 Designer Board Games
✅ 29 Premiere Scenarios
✅ Workshops, talks, and more
✅ Board Game Café with over 400 board games
✅ Various vendors and shops
We are especially fortunate to have this year's guest of honor, Rita Modl, with us. Look forward to a fascinating conversation about the journey from hobby designer to published designer.
📌 When and Where?
Date: March 27 - April 1, 2024
Location: Mariagerfjord Gymnasium, Amerikavej 5, 9500 Hobro
💥 Sign up for Fastaval
Sign-up opens on February 1, and you have until February 23 to add food, wear, and activities. After this date, you can still sign-up for entry and accommodation, but unfortunately not the above-mentioned. This year, Fastaval is organising a bus for participants from Copenhagen to Hobro, which can be added during sign-up, with seats allocated on a first-come, first-served basis.
If you sign-up after February 23 or purchase a ticket at the door, you can still participate and enjoy the event by attending our open program points, the board game café, signing up for activities via the Reserve Queue, and taking advantage of our vendors.
📣 Stay Updated!
Read more about Fastaval on our website: https://www.fastaval.dk/
Do you have any questions? Write to us at info@fastaval.dk.
💌 Sign up for Fastaval's newsletter: http://eepurl.com/iE_F8E
Follow us on our social media:
💬 Facebook: https://www.facebook.com/Fastaval
📸 Instagram: https://www.instagram.com/fastaval/
Feel free to share your Fastaval joy with all of us by tagging @Fastaval and using #fastaval2024.
🤩 We look forward to seeing you for an unforgettable experience at Fastaval 2024! 👋🏼

Download

PDF Programme (0.5 MB)
PDF Scenarieskrivningskonkurrencen - Deltagerbrev (0.3 MB)

Scenarios

💾 And the Donkey Saw the Angel Ash West Frederiksen
Lene Frederiksen
💾 Artemisia Ann Kristine Eriksen
💾 Bruised Terese M. O. Nielsen
💾 Brødrene fra Broløs Karen Bech Sørensen
Signe Bech Sørensen
Cop Lars Kaos Andresen
De små ting Jonas Ellemand Spillederløst indie-inspireret fortællesystem
💾 Divine Reconcilation Lene Frederiksen
Louise Hammerbak
Immortals Lea Skou Duus
In the Shadows of Faith Nikolaj Gedionsen
💾 Love Letters of a Nun and a Knight Valdemar Lenschow
💾 LoveSocks René Toft
💾 Masturbation Patrol Sebastian Nemeth
💾 Midtlivs Blues 2: Sære Søstre Troels Ken Pedersen
Overdone Peter Dalby
Prognosis: Ragnarok Elias Helfer
💾 Schmiss Kristian Bach Petersen
💾 She shattered into a thousand pieces Tina Heebøll Arbjørn
Mette Finderup
Spoiler: _________ killed Snape Thalia Sofie Frost
💾 Stories from the Sanatorium Tim Slumstrup Aunkilde
💾 The Battlefield of Memories Louise Floor Frellsen
Mads Egedal Kirchhoff
The Book of Saxo Eleonora Andrea Kapow
The Collective Andreas Bjerggaard
Jonathan Wenstrup
The Rest of us Just Live Here Thor Fejerskov Jensen
Marie Wolfsberg Oscilowski
The Road to Babel Benjamin S. Jørgensen
The Soul Stone Ryan Rohde Hougaard
💾 The White Lady from Troll Mountain Thomas Jakobsen D&D 5th Edition
💾 The Witnesses Kristoffer Rudkjær
💾 Theogenesis Lars Kroll
💾 Under Orion's Belt Mikkel Bækgaard
💾 Vaulunds Revenge Johannes Busted Vestergaard
💾 Vigilante: Justified Revenge? Kristoffer Apollo Hjemmelavet
💾 We Ride Together Nynne Søs Rasmussen
💾 When we wake Jonas Benthin Thyssen

Board games

Ace up the Sleeve Tim Slumstrup Aunkilde
Henrik Krøjmand
Aces of the Galaxy Morten Lund
Age of Antpires Mads Emil Christensen
Johannes Følsgaard
Bohemians Jasper de Lange
Clockwork Lucas Adelhardt Høeg
Anna Alberte Krølner
Elias Daniel Nielsen
Constallatoria Anders Gerlev Hansen
Julius Larsen Seerup
Consumed by Darkness Kristian Karlberg
Kenny Zetterberg
Craters Erik Andersson Sundén
Destination Tobias Olsson Grahn
Gladigator - Enter the Crocosseum Peter Langkjær Møller
King's Garden Jeppe Norsker
Landscaper Niklas Gestrin
Markus Tångring
Last shed you defend before you ... DIE Benny Wallin
Mole Racing Tomas Falemo
Jenny Holf
Orbit Chris Backe
Perils of the Deep Søren Brandborg
Mark Elsdon
Railforge: Recycle, Resettle! Mads Fløe
Kåre Torndahl Kjær
Spy Noir Joakim Seier Poulsen
Alexander Seier
The City Builders Esbjörn Rundberg
Tribal Conquest: A new Dawn Kasper Christiansen
Kåre Storgaard
Village Pride Camille Boelt Hindsgaul
Voting War Jonas Rønn Bohnsen
Christian Irming Friis Buhl

Fastaval Junior

💾 Ad Astra Tore Vange Pedersen
Blandt Flyvende Føl Maria Henoch Rasmussen
💾 Brev fra Noctus Ryan Rohde Hougaard Hinterlandet
Cookie og småfolket Bjarke Annesen
Kjartan Annesen
Flugten fra Teemo the Hutt Martin Prag Star Wars Edge of the Empire
Frosten Jan Reher
Godmorgen, Babydrager Dorthe Nielsen
Heksemesterens Hule Troels Ken Pedersen
Hvad Boksen Gemte Jens Thorup Rasmussen
Mysteriet om den Hjemsøgte Herregård Julie Egerton Bisgaard
Varden Rasmus Lyngkjær
Vi drager ud… Louise Skriver Lægteskov
Stefan Skriver Lægteskov
Battlestations! Jesper Heebøll Arbjørn
Clay-O-Rama Ask Agger
David ‘Zeb’ Cook
Martin Lærkes
Bo Thomasen
Eventyret om Månestenen Rasmus Ragnvald Olofsson
Heltene mod Uazappa Lærke Havshøj
Mads Havshøj
Nomerne Mads Brynnum
Jan Kjær
PYLO Mads Fløe
Dan Halstad
Asger Harding Granerud

Scenario writing competition

Andres Sko Mads Rambøl
💾 Easy Street Skye Eva Storm
💾 Empty Road Louise Beck
💾 Friends of the Family – KaosEpisoden Karl Rennison Nyby
💾 Naturens Hævn Simon Hilbard
Oh Romeo, Oh Romeo Bjørn Lilly Juncher
💾 See Hear Speak No Evil Casper Finne Rasmussen

Game Rush

BIB BAB BUB Mads Emil Christensen
Jasper de Lange

Awards

Æresottoen

Folkene bag idé og opstart af Ottos Kaffekro
Frederikke Sofie Bech Høyer, Morten Kjærgaard Tellefsen, Danni Rune, Max Møller, Bo Thomasen, Morten Andersen, Rasmus Ragnvald Olofsson:

Der var engang, hvor man mellem sine planlagte aktiviteter drev rundt på Fastavals lange gange som en hvileløs zombie med en kop virkelig ringe kolbekaffe i sin hånd. Men så fik nogle mennesker en vidunderlig ide og omdannede den triste sal til det, der i dag er Fastavals kærlige, bankende hjerte: Ottos Kaffekro summer af liv og varme. Det er et sted, hvor venlig betjening kombineres med udlån af hyggelige brætspil, sofagrupper til snak og et fælles puslespil, hvor du kan møde nye venner. Kaffekroen samler alle aldre. Det er både åndehullet, hvor man smutter hen, når man har brug for en pause, og når man spontant får lyst til at se, om der er nogen at lege med. Frem for alt er Kaffekroen et tiltrængt, alkoholfrit hyggealternativ til Oasen og baren på Fastaval.
Den binder os sammen på en helt anden måde end i de lidt mindre gode gamle dage, og fra komitteen lyder et kæmpe TAK med denne nominering.

Once upon a time people used to drift around the long corridors of Fastaval between scheduled activities like restless zombies with cups of poor quality filter coffee in hand. But then some people had a wonderful idea and transformed the sad hall into what is today the loving, beating heart of Fastaval: Otto’s Coffee Inn buzzes with life and warmth. It's a place where friendly service, board game lending, sofa groups for chatting, and a communal jigsaw puzzle perfect for meeting new friends all blend together. The Coffee Inn welcomes patrons of all ages. It's both the breather you head to when you need a break, and the hub from where you find your next companions in play. Above all, the Coffee Inn is a much-needed, alcohol-free cozy alternative to the Oasis and the bar at Fastaval.
It unites us in a different way than in slightly olden days, and the committee would like to say a huge THANK YOU alongside this nomination.
Kathrine Lindequist Abel
Rollespil er uden tvivl en af de hobbyer, der bliver sjovest, når man er flere, fordi et andet menneskes fantasi løfter og udfordrer din egen. Samtidig kan nye relationer være lidt af en mundfuld, når man er ny og/eller ung på Fastaval. Her er det superfantastisk, at vi har et menneske som Kathrine Lindequist Abel til at vise vejen. Ud over sit store arbejde på Fastaval, viser hun den gennem sin podcast Larping out Loud, hvor hun i samarbejde med Katrine Wind tidligere har sat Fastaval i centrum og er gået i detaljer med scenariefeltet og Fastavals lidt særlige måde at skrive scenarier på.
De seneste år har hun også dannet forstanderpar med Sebastian Nemeth på sommerskolen ’Orkerne Kommer’ og skabt mere fokus på bordrollespil og det at skrive Fastavalscenarier. Hun har i samme omgang arbejdet målrettet på at lade de unge spillere få positive oplevelser med at være spilledere, så de på sigt også tør tage dette vigtige ansvar blandt folk, de ikke kender, og skabe deres egne nye relationer – for eksempel på Fastaval. Kathrine er altid grundig, omhyggelig og ordentlig.
Hun missionerer ikke Fastaval, men går ud i verden og smitter den med sin lysende kærlighed til kongressen. Derfor nominerer vi hende med glæde til en Æresotto.


Roleplaying is undoubtedly a lot more enjoyable when experienced with others, since another person's imagination elevates and challenges your own. At the same time, new relations can be a bit overwhelming when one is new and/or young at Fastaval. That’s why it's super fantastic that we have a person like Kathrine Lindequist Abel to show the way. Beyond her great work at Fastaval, she shows this through her podcast Larping out Loud, where she, in collaboration with Katrine Wind, previously has put Fastaval in focus and gone into detail about the scenario field and Fastaval's somewhat unique way of writing scenarios.
In recent years, she has also formed a headmaster pair with Sebastian Nemeth at the summer school 'Orkerne Kommer' and given it more focus on tabletop roleplaying and writing Fastaval scenarios. At the same time, she has worked diligently to allow young players to have positive experiences as game masters, so that they eventually dare to take on this important responsibility among people they don't know and create their own new relations – for example, at Fastaval.
Kathrine is always thorough, careful, and proper. She doesn't zealously promote Fastaval, but goes out into the world and infects it with her radiant love for the convention. Therefore, we happily nominate her for an Honorary Otto.
Mads Fløe
Brætspilsdesign er med årene blevet en større og større del af Fastavals kerneydelse, og Mads Fløe har viet en stor del af sin energi til at gøre det at spille brætspil og at være designer til en stadig federe oplevelse. Siden 2016 har han været videreudvikler, dommer og arrangør af Game Rush-konkurrencen, der giver deltagere mulighed for at prøve kræfter med design af brætspil over to dage. Mange nye designtalenter har gennem Mads mødt vigtig opmuntring og effektiv sparring på deres egne præmisser.
Når vi kigger udenfor Fastaval, har Mads blandt andet været medskaber af Designers Retreat, en weekend, hvor spildesignere kan arbejde og sparre med andre om deres idéer, og hvor man igen oplever Mads’ vidunderlige evne til at fejre andres succeser. Det har også været vigtigt for ham at give designmiljøet en samlet platform. Det er sket gennem Facebook-gruppen “Spildesign - Brætspil”, der har over 2.700 medlemmer på tværs af landet.
Vi nominerer Mads for at være en hjælpsom og engageret dynamo for nye designtalenter i dansk brætspil.

Board game design has over the years become an increasingly important part of Fastaval's core services, and Mads Fløe has dedicated a large portion of his energy to making both playing and designing board games a more enjoyable experience. Since 2016, he has been an innovator, judge, and organizer of the Game Rush competition, which allows participants to test their skills in board game design over two days. Many new design talents have received valuable encouragement and effective sparring on their own terms through Mads.
Looking outside of Fastaval, Mads has, among other things, been a co-creator of Designer’s Retreat, a weekend where game designers can work and collaborate with others on their ideas, showcasing Mads' wonderful ability to celebrate others' successes. It has also been important for him to provide the design community with a unified platform. This has been achieved through the Facebook group "Spildesign - Brætspil," which has over 2,700 members across the country.
We nominate Mads for being a helpful and dedicated dynamo for new design talents in Danish board games.
Marie Wolfsberg Oscilowski
Både rolle- og brætspil er i deres natur inkluderende hobbyer. Utroligt nok har vi på Fastaval alligevel en tendens til at klumpe os sammen i ekkokamre. Modgiften mod træls klikedannelse hedder Marie Wolfsberg Oscilowski. Marie er sådan et menneske, man uden tøven kan give et hvilket som helst ansvarsområde på Fastaval, og man ved, hun vil mestre det. Hun er en sjælden og værdifuld sammenblanding af at være aktiv som både spildesigner, forfatter og hands-on-arrangør og organisator. Når hun skriver scenarier, går hun typisk efter at skabe den slags fortællinger, som binder folk sammen på tværs af alder og tilhørsforhold.
Det samme gør sig gældende i hendes arbejde i såvel Hovedarrangørgruppen som Alea: hun bygger broer og møder alle med respekt. Marie fremstår som en ambassadør på tværs af vores siloer, og hun er aldrig bange for at tage den svære samtale eller for at mægle mellem stridende parter.
Vi nominerer Marie til en Æresotto for bevidst at binde både rollespilsdanmark og Fastaval tættere sammen og hjælpe os til at rumme og elske alle afkroge af vores vidunderlige fællesskab.

Both roleplaying and board games are inherently inclusive hobbies. Even so, at Fastaval we still have a tendency to cluster into echo chambers. The antidote to this counterproductive formation of cliques is Marie Wolfsberg Oscilowski. Marie is the kind of person you can entrust with any responsibility at Fastaval without hesitation, knowing she will excel at it. She is a rare and valuable blend of being active as both a game designer, author, and hands-on organizer and facilitator. When she writes scenarios, she typically aims to create the kinds of narratives that bring people together across ages and affiliations.
The same applies to her work both as a main organizer and board member in Alea: she builds bridges and meets everyone with respect. Marie shines as an ambassador across our silos, and she is never afraid to have the difficult conversation or to mediate between conflicting parties. We nominate Marie for an Honorary Otto for consciously binding both the Danish roleplaying scene and Fastaval closer together and helping us to embrace and love every corner of our wonderful community.
Karen Bech Sørensen
Somme tider dukker der et helt særligt slags menneske op i Fastavals maskinrum. Et menneske, der har blik for de strukturer, der understøtter hele organisationen, og for hvordan selve synet på Fastaval kan justeres til alles glæde. Sådan et menneske er Karen Bech Sørensen. Først var hun med til at genrejse Infoen som Fastavals kompetente, samlende midtpunkt. Herefter trak hun i førertrøjen og var med til at stå i spidsen for Fastaval som general tre år i træk, og nu sidder hun dels i Aleas bestyrelse samtidig med, at hun moderniserer kommunikationslinjerne.
Frem for noget har Karen været en modig murbrækker for et nyt syn på blandt andet kønsidentitet og alder. Hun har venligt og vedholdende stillet spørgsmål til Fastavals gamle magtstrukturer, insisteret på, at generationskløften findes, og fået os til at være en mere rummelig og imødekommende institution med fokus på vores gæsters tryghed og på at skabe plads til andre nye, unge kræfter.
For denne imponerende murbrækkerindsats nominerer vi Karen til en Æresotto.

Sometimes a very special kind of person shows up in the engine room of Fastaval. A person who has an eye for the structures that support the entire organization, and for how the perception of Fastaval itself can be altered for everyone's benefit. Karen Bech Sørensen is such a person. First, she helped revive the Info as Fastaval's competent, unifying focal point. Then she took the lead and forefront of Fastaval as general for three years, and now she sits on Alea's board while modernizing the channels of communication.
Above all, Karen has been an important pioneer for a new perspective on gender identity and age, among other things. She has kindly and persistently questioned Fastaval's old power structures, insisted that the generation gap exists, and made us a more inclusive and welcoming institution focused on our guests' safety and on making room for new, young organizing talents.
For this impressive pioneering effort, we nominate Karen for an Honorary Otto.

Bedst Formidlede Brætspil

Bohemians
The game is nominated for an exemplary weaving of accessible rules and inspiring themes. The game manages, almost imperceptibly, to nudge even the most introverted nerd to role-play their daily routine, and doing so without it feeling either contrived or forced- It’s hard not to feel a little bit Bohemian after just a round or two, wondering when your Muse might show up or when your Opium addiction might lay you low for a night.
Iconography and aesthetics go hand in hand in a simple yet easily recognizable universe where pastel colours reign. Mechanics and theme are inseparable, creating a cohesive, fun game that is easy to approach and effortless to engage with.
Age of Antpires
The game is nominated for a strong central theme and a few guiding stars that pave a road of order through the chaos of the fast-paced, real-time gameplay.
Shouting ‘the Queen is dead!’ into a ravaged battlefield and watching tense faces relax is always satisfying, and the Rules of Honor make sure that when things go wrong- as they always do when slinging cubes into and out of battle- you’re never in doubt about who needs to do what and where the game is heading.
The rules are quick and easy to teach, but have new depths to find in the various Special Features involved, and leave you wanting to play it again after finishing a game- though perhaps after catching your breath with a cup of chamomile tea and a blanket beforehand.
Mole Racing
Mole Racing is nominated due to the way it successfully conveys the rules on a single page- a feat as hard as driving a racing car with a blindfold.
Conveying rules in such a way is a challenge, but Mole Racing delivers and guides you easily and faithfully into your racing car, as if they were guiding a blind mole.
The game is accessible to every type of player, and even through its veneer of childlike simplicity, everyone will be able to find their own fun in a game of Mole Racing- be it trying to build a wall of stopped cars in front of a leading player, or being an astute judge of every crash and bump the other players endure.
The presentation is astute, on point, and leads you directly into crashes and laughter alike.
Perils of the Deep
Perils of the Deep presents itself in an easily accessible and strongly engaging way.
With a high attention to detail around the game components you easily find yourself submerged in the role as a captain of a pirate ship embarking on new adventures and treasure hunts.
The overall quality of the game almost makes you wonder whether the game is actually store-bought, and the rules are well structured with simple, recognisable icons and examples making for a fully enjoyable player experience.
When your salty crew has struggled its way through the last expedition, you’ll find yourself having a hard time resisting the siren song of another round.
Railforge: Recycle, Resettle!
Railforge is nominated for its razor sharp presentation of the rules. The game is fairly complex, but the rules are to the point without ever being ambiguous or vague. The choice of which info to highlight has been impeccably made, with good anticipation of the player's needs, which makes the rulebook easy to consult to get the answers the players are looking for.
The iconography is recognizable and utilitarian, and all the way through you feel assured that you’re playing the game exactly as intended- the rules acting as a steady hand guiding you through the game.

Bedste Innovation - Brætspil

Craters
Craters is nominated for the especially strong sub-element of the kalaha-styled worker placement mechanic. The combination of these two well-known elements gives a truly fresh and engaging experience for the players.
The mechanic is as central to the game as the three prominent families are to the Lunar Nexus itself, and forces the players to make choices not only based on their own preferences, but also on what will benefit the co-playes the least.
The use of black and white meeples to grant actions to both the Active and Inactive players is both elegant and exciting, and makes each turn interesting to all players.
Bohemians
The game is nominated for a mechanic that flavorfully shows the tough parts of life in a frame otherwise filled with art and romance.
In Bohemians, all choices and omissions are tied together by the Hardships added to one's deck. Whether you receive Hardships due to an active choice or sabotage, such as losing your job- or simply because you've been too sparing in expanding your deck- they have a significant influence on your future choices. Some hardships even spread, and they are all incredibly thematic, weaving into the narrative of your artist’s life and persona.
Hardships may initially appear secondary, but quickly one realizes they are an undeniable condition in the lives of struggling artists in the streets of Paris.
Consumed by Darkness
The game is nominated for a single mechanic, not a shining light in this case, but perhaps the darkest bit of glorious shade to be had in this wonderfully dreary dungeon crawler.
The Darkness Abilities provide one of the best catch-up mechanics in modern board gaming, making embracing the Overlord’s ‘gifts’ almost tempting- if nothing else so that you can turn around and beat them harder in the next scenario.
The players are never in doubt about really getting into the thick of it in each of the relatively short and sweet scenarios- in the best case, they get to behead a baddie or five, and in the worst, they end up with a new slew of evil abilities. Of course, the Overlord isn’t opposed to giving the powers out either- after all, what else but power to corrupt the heroes to their core?
Destination
The game is nominated for the design and incorporation of the action track- with many options to choose from, players are always faced with engaging choices; be it chugging far ahead on the track to boost your current turn (and possibly sitting out a round or two), or playing slow to get a plethora of actions (but risking your desired action space being blocked).
Both taking all-important actions and the possibility of grabbing the initiative for the crucial Delivery Phase mean that the players are always engaging in a strange sort of race, trying to fulfill their plans and foil their opponents. The skill ceiling for engaging with the system is sky-high, and promises depths of learning for even experienced players.
Orbit
True to the spirit of Fastaval, this is a game that plays with what is actually, physically possible. Orbit plays with scalability in a daring and innovative way that makes the groundwork for a truly unique Fastaval board game experience.
The mechanics that make it possible for you to play this with as many friends and foes as you want, is what makes this game shine in this category- you can play the game with a theoretically infinite amount of players.
It makes even the position of general an uncertain factor in your victory as you will have to accept that any one game can have many generals with many different goals and missions- or just a plain old desire to zap you into stardust.

Bedste brætspil

Perils of the Deep
Perils of the Deep fully embraces its core theme to deliver a well-presented deck building experience in a game involving pirates, perils and push your luck. With a deck building mechanic that allows for several strategies to win, you can choose to either; sail as fast as possible to gather treasures and brave peril; board your opponents or even employ magic from the Caribbean. And these things all add to the nomination of best board game for Perils of the Deep.
Age of Antpires
The game is nominated for a harmonious design that gets players into tense fights to the death, rolling dice with ever-increasing speed.
Age of Antpires is an hour-long war for territory, eggs, and- sometimes- wonderful wonderful sausages. It gets the adrenaline pumping, the cubes flying and the ants dying with remarkable efficiency, being easy to teach and easier to get invested in.
The game fits its hour-long game time like a glove, leaving you in a daze wondering where the time went. As the stakes increase and the Special Features complicate the game state bit by bit, the whole thing resolves into a marvellous final round where all bets are off and no ant is safe.
Bohemians
The game is nominated for its sharp storytelling, beautiful aesthetics, and exciting mechanics, all connected by a theme that is fully utilised to its full potential.
The game manages to set the stage for players' narratives to unfold, offering various choices along the way: should I keep my job? Spread or cure my syphilis? Indulge in love in the morning or in the evening?
The questions and their answers shape the story at the heart of Bohemians. Every choice has consequences reverberating through the Routines of every player. Art spreads through the community as Inspiration strikes in ebbs and flows, but in the end only one Bohemian will make their way into the history books.
Mole Racing
Mole Racing is a game that delivers much more than it promises. A game that with its simple, yet challenging charm is a game that is entertaining for both winners and losers. In a daring mix of blindfolds, car crashes and gasoline shortage, this is a game that will make you laugh, and then laugh some more. And when you play it one more time, you will laugh again.
With straightforward rules and easily understandable mechanics, this game promises, and delivers, easy and repeatable fun.
Railforge: Recycle, Resettle!
Railforge - Recycle, Resettle arrives in it´s intended genre as precisely and well-structured as a German train arrives at the platform. The game elegantly conveys a classic.
Eurogame-experience in a shorter timeframe, which opens up the game to a broad audience in terms of complexity and play time.
All the elements of the game fit the overall theme, and the components as well as the mechanics smoothly deliver exactly what is promised as you forge your way through the garbage wasteland to settle yourself on the top of the point track.

Bedste Formidling

We Ride Together
Vi indføres overbevisende i både de tillokkende og de giftige sider af hestesporten, og den nøgterne tone i teksten giver følelsen af en dokumentarisk fortælling. Velvalgte fotos understøtter temaet omkring fremmedgørelse. Sceneoplæggene hjælper spillederen igennem fortællingen uden at fare vild.

We are guided convincingly through both the enticing and the toxic sides of equestrian sports, and the stark tone of the text establishes a feeling of a documentary narrative. Well-chosen photos support the theme of alienation. The scene prompts help guide the game master through the story without getting lost.
Artemisia
Malerier, luftigt layout og smukke blomster skaber en æstetisk og sanselig læseoplevelse. Teksten giver livagtige beskrivelser og fornemmelse af både fængslet omkring kvinderne og friheden i kunsten. Modsat det overdådige rokokounivers, er der ikke noget overflødigt i teksten.

Paintings, ethereal layout and beautiful flowers come together to create an aesthetic and sensuous reading experience. The text is full of vibrant descriptions that give a sense of both the prison around the women and the freedom found in the art. In contrast to the opulent rococo universe, there is nothing superfluous in the text
She shattered into a thousand pieces
En svær lidelse kommunikeres sobert og effektivt i en helt igennem velskrevet tekst. Alle informationer kommer i den rigtige rækkefølge, og spilleder klædes på til at håndtere scenariets mekanikker. De stemningsfulde malerier understøtter scenariets tema og giver et enestående indblik i hovedpersonens psykologi.

A difficult affliction is described soberly and effectively in a thoroughly well-written text. All information is provided in the right order and the game master is well equipped to handle the mechanics of the scenario. The evocative paintings support the theme of the scenario and provide a unique perspective on the psychology of the main character.
The Road to Babel
Fortællerstemmen emmer af Appalachia og sætter den helt rigtige stemning for scenariet, samtidig med at den pædagogisk hjælper spillerne gennem en ambitiøs og kompleks rejse. Afasien kommunikeres effektfuldt gennem layoutet og selv Babel-boernes navne gemmer på mere end som så.

The voice of the narrative oozes Appalachia and perfectly sets the mood of the scenario, all while it helpfully guides the players through an ambitious and complex journey. The aphasia is effectively communicated through the layout and even the names of the inhabitants of Babel have hidden meaning.
The Witnesses
Den inspirerende tekst holder os fanget fra første til sidste side. Spilleder rustes til både drama og action, og den mørke fremtid set med 80’er briller foldes ud gennem levende beskrivelser af teknologi og samfund. Et stort scenarie formidles effektivt og stemningsfuldt, og vi har lyst til at læse mere.

The inspiring text captivates the reader from the first page and keeps them reading to the end. The game master is equipped for drama and action, and the dark future comes alive as society and technology is viewed through the mirror shades of the 80s. A grand scenario is conveyed both effectively and evocatively and we would love to keep on reading.

Bedste Fortælling

We Ride Together
Som tiden går, udfoldes Ridelærerens overgreb mod de fire piger, og der er ingen til at hjælpe dem. Gennem skarpe interviewscener fortæller spillerne i fælleskab deres fire personlige tragedier frem. Til sidst får pigerne endelig chancen for at sige fra, men uanset hvad kan retssagen og livet efter hurtigt vise sig at være et nyt slags helvede.

As time passes, the riding instructor’s assaults against the four girls unfold, and there is no-one there to help them. Through tightly crafted interview scenes, the players collectively speak forth their personal tragedies. At the end, the girls finally have a chance to take a stand, but even then the trials and the aftermath might turn out to be just another hell to live through.
The Collective
Vi følger årets gang i et kollektiv med små og store dramaer. De små, stemningsfulde fotos giver spillerne inspiration til at tage fat på de temaer og konflikter, de ønsker. De glimtvise nedslag i hverdagen sikrer, at de enkelte konflikter aldrig dominerer, men når året er gået, har de stadig beseglet kollektivets skæbne.

We follow a year’s passing in a collective with all its dramas, great and small. The small, moody photographs provide the players with inspiration needed to pick the themes and conflicts they want to explore. The interjection of flashes of everyday life ensure that no conflict ever dominates, but when the year is over the fate of the collective has been sealed.
Schmiss
De fire unge mænd trækkes dybere og dybere ind i en forrykt verden af ære, begær og rivalisering, mens de lever et ensomt liv i de tomme værelser og sale i studenterbroderskabet. Gradvis nedbryder de hinandens krop og sjæl, men først når krigen er slut, løftes Sløret og den fulde erkendelse rammer.

Four young men are dragged deeper and deeper into a twisted world of honor, desire and rivalry, as they live lonely lives in the empty rooms and halls of the student brotherhood. Gradually they break down each others bodies and souls, but only at the end of the war does the Veil fall and the full realization hits them.
The Road to Babel
Mystik, vanvid og heksekunster præger en fragmenteret fortælling om et lille samfund i de øde bjerge. Efterhånden som den mystiske hovedperson genvinder sine ord, får spillerne mere og mere råderum til at være medskabere. Fortællelagene griber uløseligt ind i hinanden, når forfatter, fortæller, spillere og hvisken i skoven henvender sig til hinanden på kryds og tværs.

Mystery, madness and witchcraft fills a fragmented tale of a small community in the desolate mountains. As the mysterious protagonist regains their vocabulary, the players carve out more and more freedom to create. The narrative voices intertwine when the writer, narrator, players and whispers all address each other.
The Witnesses
I neon-lysets skær sætter fire replikanter selve deres identitet på spil i deres hverv som ordensmagtens sidste bastion mod korruption og forfald. Mellem missioner og kampe med Yakuzaen udfordres replikanternes eksistensberettigelse og selvforståelse. Gradvis afdækkes forråelsen af det system, karaktererne er en del af, men til sidst kan de vinde friheden til at vælge.

In the glare of neon light four replicants put their very identity on the line in their work as the last guardians against corruption and decay. Between missions and fights with the Yakuza, the replicants are challenged on their sense of self and right to exist. Gradually the brutality of the system the characters enforce is revealed, but in the end they have the chance to win the freedom to choose.

Bedste Virkemidler

The Battlefield of Memories
De syrede mindedueller er scenariets motor, og gennem dem udforskes og genfortolkes rollernes tragiske forhistorie. Gennem fysisk kontakt og ritualfraser mindes rollerne om, at deres ærkefjender også er dem, de elsker allermest, og enhver sejr vil blive hul og hjerteskærende.

The trippy duels of memories are the driving force of the scenario, through which the characters' tragic backstories are explored and reinterpreted. Through physical contact and ritual phrases, the characters are reminded that their arch-enemies are also the ones they love the most, and any victory will be hollow and heartbreaking.
Artemisia
Et overflødighedshorn af teknikker, der understøtter scenariets sanselighed. Malescenerne giver plads til erotik og selvrealisering, mens kvinderne må lægge bånd på sig selv på Wintershill, hvor der er overvågning og distance. Der er kun plads til små glimt af længsel, og selv de må vige for hertugens insisterende banken.

A cornucopia of techniques that support the sensuous feel of the scenario. The painting scenes allow for eroticism and self-realization, while the women must restrain themselves at Wintershill, where someone is always watching. There is only room for small glimpses of longing, and even those must give way to the Duke's insistent knocking.
Love Letters of a Nun and a Knight
Gennem monologer sender rollerne breve til hinanden og får mulighed for at dele deres tanker og overvinde afstanden imellem dem. Med snuhed, lægekunst og tvekamp kan spillerne præge historien, men der er en pris. For hvis skæbnen synes beseglet, kan kun et edsbrud redde en.

Through monologues, the main characters send letters to each other and get the opportunity to share their thoughts and overcome the distance between them. With cunning, medical skill, and jousting, players can shape the story, but there is a price to pay. Because if your fate seems sealed, only a broken oath can save you.
The Book of Saxo
Ved hjælp af en dygtig workshop ledes spillerne trygt og nænsomt ind i dette grænseskubbende og krævende scenarie. Selv når instruktioner er umulige, er der mening og hensigt. Ved hjælp af kniber sættes spillere og roller ind i magtdynamikker hentet fra BDSM og hjælpes på vej af et grundigt alibi. Og man skal huske at rose sine spillere, selv når de ikke formår en simpel oplæsning.

With the help of a skillful workshop, players are safely and gently guided into this boundary-pushing and demanding scenario. Even when instructions are impossible, there is meaning and purpose. Using predicaments, players and characters are introduced to power dynamics drawn from BDSM and aided by a thorough alibi. And don’t forget to praise your players, even when they fail a simple reading.
The Road to Babel
På imponerende vis binder teknikkerne et spillederløst scenarie med kodebrydning og fortælle-scener sammen. Spillerne giver håndslag på de helt nødvendige fortælleregler, der sikrer at koderne løses i den rigtige rækkefølge. Mens den unikke fortælling vokser frem, skabes landskabet i det kort, som spillerne tegner. Der er det helt rigtige niveau af sværhedsgrad, hints og gradvis indføring i både kodetyper og fortællestil.

The techniques tie together a GM-less code-breaking and storytelling scenario in impressive fashion. Players agree to the essential narrative rules that ensure the codes are solved in the right order. As the unique narrative emerges, the landscape is shaped through the map which the players draw. There is just the right level of difficulty, hints and gradual introduction to both code types and narrative style.

Bedste Roller

The Witnesses
Når din personlighed består af programmering, kunstige minder og andres levede liv, står de eksistentielle spørgsmål i kø. Kan du stole på dine egne følelser? Hvad vil det sige at være menneske? Replikanterne må hver især afgøre, om de blot er deres funktion eller en rigtig person, og spillerne føres med ind i tvivlen.

When your personality consists of programming, artificial memories and the lived experiences of other, existential questions abound. Can you trust your own emotions? What does it mean to be human? The replicants must individually decide if they are just their function or they are a real person, and the players are pulled with them into that doubt.
Artemisia
Kvinderne på Wintershill er bundet sammen af patriarkatets snærende bånd og en fælles kærlighed til kunsten. Hertugen kæmper om magten med den lunefulde Artemisia, som er trådt ud i den mondæne verden for at frigøre kvinderne. Hvilket liv kan de leve, når maleriet er færdigt og den magiske cirkel brydes?

The Women at Wintershill are tied together by the snaring bonds of patriarchy and a shared love of art. The Duke fights for control with the capricious Artemesia, who has stepped into the mundane world to free the women. What kind of life will they get to live when the painting is done and the magic circle is broken?
We Ride Together
De fire hestepiger er på forskellige stadier i overgangen fra barn til voksen, og de kommer med vidt forskellige baggrunde og sårbarheder. Men de kæmper alle stædigt for at realisere deres drømme. Kærligheden til hestene binder dem sammen, men tvinger dem også i armene på en overgrebsmand, der kan knuse deres vilje og gøre dem til medløbere.

The four girls are at different stages of the transition from child to adult, and they each come from wildly different backgrounds and with different vulnerabilities. But they still all fight furiously to realize their dreams. The love of horses binds them together, but that is also what forces them into the arms of an abuser that might crush their wills and turn them into accomplices.
The Collective
Som studerende ved man ikke altid hvad man vil, og den tvivl skildres overbevisende og relaterbart i kollektivets beboere. Selv deres svagheder skildres med kærlighed, så vi aldrig mister forbindelsen til dem, selv når de begår fejl. Listerne med ting, der generer dem, fungerer som en underholdende og effektiv motor for de små gnidninger, der opstår i et kollektiv.

As a student you don’t always know what you want and that doubt is convincingly and relatably portrayed through the inhabitants of the collective. Even their weaknesses are described with love, so that we never lose touch with them, even when they fail. The lists of things that get on their nerves is a both entertaining and effective source for the tiny conflicts that arise in a collective.
Schmiss
De fire unge novicer i studenterbroderskabet er på samme tid sårbare og forkvaklede. Hver især gemmer på hemmeligheder, som gradvist kan afdækkes og udnyttes. De unge mænd er alle ude af balance og er derfor nemme ofre for ordenens indoktrinering, rivalisering og det mystiske væsen, der bevæger sig i huset.

The four fraternity initiates are simultaneously vulnerable and decrepit. Each in turn hides secrets that may gradually be uncovered and exploited. The young men are all off balance and thus easy victims of the Order’s indoctrination, internal rivalry and the mysterious creature that moves around the house.

Bedste Scenarie

We Ride Together
Grooming og overgreb i ridesporten skildres gennem kompromisløs realisme, og spillerne inviteres til at udforske de ulige magtforhold. De fire piger er alle ofre, men scenariet isolerer dem, så de hver især står hjerteskærende alene. Et helt igennem modbydeligt scenarie, der leveres med enorm troværdighed.

Grooming and abuse in equestrian sports is portrayed with uncompromising realism and the players are invited to explore the unequal power dynamics. The four girls are all victims, but the scenario isolates them, so they are all left heartbreakingly alone. A thoroughly nasty scenario delivered with resounding credibility.
Artemisia
Med forførende penselstrøg males tre kvinders skæbne for en stund fra samme palet. Alle scenariets dele bidrager til et ambitiøst indblik i, hvordan kvindernes drømme og længsler finder udtryk gennem kunsten. Men virkelighedens forpligtelser trænger sig ubønhørligt på og understreger kvindernes begrænsede agens i hverdagen.

With seductive brush strokes the fate of the three women is momentarily painted from the same palette. All parts of the scenario contribute to an ambitious insight into how the women find ways to express their dreams and desires through art. But the demands of reality invariably intrude to underscore the limits to the womens’ everyday agency.
Love Letters of a Nun and a Knight
Højmiddelalderens arthurianske ridderromancer fortolkes stilbevidst i et gribende drama, hvor to riddere og to nonner er adskilt af både konflikter og afstand. Troskab og kærlighed dyster mod hinanden, når Mordreds lakajer truer klostret, og de fire hovedpersoner skal beslutte, hvad der er vigtigst for dem.

High Medieval Arthurian romance is flairfully brought to life in a gripping drama where two knights and two nuns are separated by both conflicts and distance. Love jousts against fidelity as Mordred’s lackeys threaten the convent and the four main characters must choose what is most important to them.
The Battlefield of Memories
Musik, dans og maleri bliver til dødbringende våben i dette storladne fantasy-drama. Mens spændingen gradvist stiger, udvides spillernes værktøjskasse, så de kan skrue helt op for patos. Magien er både frygtelig og fantastisk, og når mindeduellen er slut, står kun én tilbage på slagmarken.

Music, dance and panting become deadly weapons in the grandiose fantasy drama. As tensions gradually rise the players’ toolkit is expanded, so they can dial the pathos all the way up. The sorcery is both terrible and fantastical, and when the duel of memories is over, only one is left standing on the field of battle.
The Witnesses
Den dystopiske 80’er sci-fi setting er en dragende ramme, der rummer både relationsdrama på snuskede synth-beværtninger og hæsblæsende jagter gennem overbefolkede bydele. Under det hele lurer emner som identitet, eksistens og retfærdighed. Spillerne får frihed til at lægge vægt på forskellige aspekter, så oplevelsen formes til gruppen som en replikant til sit formål.

The dystopian 80s sci-fi world is a captivating setting that contains both relationship drama at sleazy synth dives and breakneck chases through overpopulated city districts. Beneath it all lurks subjects like identity, existence and justice. The players are given the freedom to put the emphasis on different aspects as the experience gets tailored to the group like a replicant to its task.

Juryens Specialpris

Brødrene fra Broløs
Broløs og omegn er en helt igennem charmerende ramme for en slags panjysk Olsen-Banden. Landsbyen er befolket af en mangfoldig skare af genkendelige personager med hjemmebag, piratos og fire skorstene. Den lokale forankring understøttes af, hvordan rollerne er indtalt på klingende jysk, og hvis en kjøwenhavner skulle have forvildet sig ind i teksten, er der heldigvis en grundig indføring i livet på landet. Så det…

Broløs and the surrounding area is an utterly charming Jutlandic version of Olsen Banden. The village is populated by a diverse cast of recognizable characters with home-baking, licorice and four chimneys. The Jutlandic-sounding recording of the characters supports the local spirit, and if a Copenhagener dared to venture into the text, there’s a thorough guide to life in the countryside. “Så det…”
She shattered into a thousand pieces
I fortællingen om Pil er der klare regler for hvordan kroppen styres. Når Wolfgang dukker op nedbrydes reglerne, og rollerne såvel som spillerne mister kontrollen. Den ukendte og truende personligheds entré i scenariet er en voldsom omvæltning, der rykker ved spillets dynamik.

In the story of Pil, there are clear rules for how the body is controlled. When Wolfgang appears, the rules are broken and both the characters and players lose control. The appearance of an unknown and threatening personality in the scenario is a radical change that disrupts the dynamics of the game.
LoveSocks
Soktopia er en verden befolket af sokkedukker med stærke personligheder. De er på mange måder fjollede og alt for meget, men det er præcis derfor de også er fantastiske. Når først spillerne tager sokker på, kan de snave, ryste sokke-røv og tage en tur i tørretumbleren med deres partner. Sokkerne er klar til at ‘’love your socks off’’ i et reality-TV scenarie, der er fyldt til randen med gakkede og soktastiske sokkejokes.

Soktopia is a world populated by sock puppets with strong personalities. They are silly and over-the-top in many ways, but that is exactly why they’re so fantastic. Once the players put on the sock puppets, they can make out, shake their sock butts and hop in the dryer with their partner. The socks are ready to ‘’Love your socks off’’ in this reality-TV scenario filled with wacky and socktastic jokes.
Prognosis: Ragnarok
Den nordiske mytologi transformeres til en episk rum-setting, hvor biomods og implantater mærker de næsten velkendte guder, vaner og jætter. V_LVE, Fenris-GNDR, Frey-Freya og Thyor er bare nogle af de mytologisk nyskabte væsner, vi møder, ligesom kvantevæsnet Hel der stiger op fra dødsriget, og skibsvraget G1-M13, som måske kan redde menneskeheden. Der er detaljer og kærlighed til mytologien overalt, hvor man vender blikket hen.

Norse mythology is transformed into an epic space setting where biomods and implants mark the almost-familiar gods, habits and giants. V_LVE, Fenris-GNDR, Frey-Freya and Thyor are just some of the mythologically reimagined creatures we meet, as well as the quantum-being Hel rising from the realm of the dead and the shipwreck G1-M13 that might save humanity. The intricate details and love of mythology are everywhere you look.
Vaulunds Revenge
Med rå streg, kopimaskine og klippe-klistre, oser scenariet af rendyrket punk. Når spilleder og spillere får illustrationerne i hænderne, inspirerer det til råt spil, hvor jernalderen får præg af de mytiske 80’ere.

With rough lines, photocopier and cut-and-paste, the scenario oozes pure punk. When the game master and the players get their hands on the illustrations, it inspires raw play, where the Iron Age takes on the feel of the mythical 80s.

Den Gyldne Svupper

Percy og Hoodi
Veronica
Lennart

Deltagernes Pris, Brætspil

Mole Racing
(Førstepladsen)
Bohemians
(Andenpladsen )
Clockwork
(Tredjepladsen)

Deltagernes Pris, Rollespil

LoveSocks
(Førstepladsen)
The Witnesses
(Andenpladsen)
Brødrene fra Broløs
(Tredjepladsen)

Game Rush

Organizers

Brætspilsansvarlig Allan Kirkeby
Brætspilsansvarlig Bjarke Thomsen
Brætspilsansvarlig Martin Lindhardt
Brætspilsansvarlig Rikke Munchkin Sørensen
Brætspilsottodommer Anne Lykke Pedersen
Brætspilsottodommer Kathrine Abel
Brætspilsottodommer Pax Meier
Brætspilsottodommer Tue Sønderby
Brætspilsottooverdommer Steen Bach Hansen
Game Rush arrangør & dommer Mads Fløe
Game Rush Dommer Erik Andersson Sundén
Game Rush Dommer Rita Modl
General Martin Andreas Dahl Sinding
Heltestyrkeansvarlig Christoffer Nissen
Heltestyrkeansvarlig Magnus Keiding
Holdlægger Anders Frost Bertelsen
Holdlægger Simon Steen Hansen
Hovedarrangør Johannes Madsen
Hovedarrangør Mathias Rytter
Hovedarrangør Mikkel Bistrup Andersen
Hovedarrangør Ozzy Ashkam Jensen
Hovedarrangør Paul Sinding
Infoboss Frederik Feldbak
Infoboss Mathias Hugo Jensen
Infoboss Minik Lund Olsen
Infonaut Carla Gunness
Infonaut Freya Éowyn Kobberø Chapman
Infonaut Harry Miriam Isabel Rasmussen
Infonaut Joe Ratzer
Infonaut Lasse K. Mathiesen
Infonaut Liam Tortellini
Infonaut Lærke Jespersen
Infonaut Mads Havshøj
Infonaut Maria Havshøj
Infonaut Michael Gärtner Nielsen
Infonaut Moxxie Nellemann
Infonaut Nynne Brandt
Infonaut Ole Alfred Termansen
Infonaut Regitse Jensen
Infonaut Sam Rottebarn
Infonaut Sigrid Stenkilde Lynæs
Infonaut Thomas Valdemar Graae
Kaffekroansvarlig Frederikke Sofie Bech Høyer
Kaffekroansvarlig Line Ørbech Sadolin
Kaffekrotjener Selina Foli-Andersen
Kommunikation Maya B. Hindsberg
Kommunikation Oliver Lykke Birkmann
Kommunikationsansvarlig Karen Bech Sørensen
Ottoproduktion Mads Havshøj
Scenarieansvarlig Danny Meyer Wilson
Scenarieansvarlig Nina Runa Essendrop
Scenarieottodommer Amalie Holmstrøm Sichlau
Scenarieottodommer Anders Frost Bertelsen
Scenarieottodommer Cecilie Balling
Scenarieottodommer Henrik Dithmer
Scenarieottodommer Ida Tjell
Scenarieottooverdommer Anna Sigrid Pii Aunkilde
Sildesalat Martin Lindhardt
Sildesalat Tim Slumstrup Aunkilde
Speaker (Boardgame Designer Talks) Asger Harding Granerud
Speaker (Boardgame Designer Talks) Bastian Borup
Speaker (Boardgame Designer Talks) Chris Backe
Speaker (Boardgame Designer Talks) Jacob D. Jaskov
Speaker (Boardgame Designer Talks) Rita Modl
Spillederansvarlig Marie Wolfsberg Oscilowski
Spillederansvarlig Thor Fejerskov Jensen
Spilstartsansvarlig Marie Wolfsberg Oscilowski
Tryghedsvært Alberte Kvante
Tryghedsvært Jesper Wøldiche
Tryghedsvært Ole Sørensen
Tryghedsvært Viktor Clasen
TV Benedicte Würtz Uhrenholt
TV Ingrid Kaaber Pors
TV Julie Lykke Choi
TV Kiara Cederfeldt Mendes
TV Maxine Birk Fredberg Cederstrand
Ungdom Andreas Hykkelbjerg Hertz
Æresottodommer Joe Ratzer
Æresottodommer Mads Havshøj
Æresottodommer Mathias Oliver Christensen
Æresottodommer Nicolai Strøm Steffensen
Æresottooverdommer Maya Krone
Æresottooverdommer Mette Finderup

Trivia

Links



Send corrections for this page