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Sara Williamson

Games

✏️ Group Date Golden Cobra Challenge (2014)
✏️ Six Months, Three Days Fastaval - Dia de los Fastos (2015)
✏️ See Me Now Fastaval (2016)
✏️ Group Date: Hogwarts Alumni Edition Intercon Q (2017)

Awards

Golden Cobra Challenge (2014)

Group Date: Winner, Most Convention Ready
Sara Williamson's game is a pleasure to behold. Cleanly written and expertly organized, with thoughtful incorporation of best practices, it's the whole package when it comes to game design done right. The game itself is a hilarious romp of mismatched personalities trying to find love—as organized teams! We won't spoil it for you, but this one game you don't want to miss out on playing.

Ever want to play a game that is a cross between a Charlie Kaufman film and a Virginia Woolf novel, via the muppets? Group Date may just take you there. Sara gives us a great mixer game, that looks to be as perfect an ice breaker as it is an advanced class in personal reflection and relationship analysis. All with a light hand, a sense of humor and clear rules for keeping yourself and each other comfortable and safe.

Group Date appears to have burst forth from its author's brain fully-formed. Incorporating best practices from the Nordic and American larp/freeform communities, it firmly-but-politely guides new players into the activity of emotionally-heavy role-playing. Many dating RPGs were submitted to the Golden Cobra contest, but this is the one that I'd run for both my students and my grandmother in the same session. (Actually, maybe that'd be kinda weird.)

Group Date takes a very familiar live action conceit - the dating larp - and hones it to a razor sharp edge of fun. Sara Williamson's well-written and carefully organized game is instantly accessible, easy to implement and iterate, and promises total n00bs a good time.

Fastaval - Dia de los Fastos (2015)

Six Months, Three Days: Winner, Bedste Fortælling
En poetisk kærlighedshistorie om de eneste to mennesker, der kan se ud i fremtiden. Fortællingen lader spillerne bruge rollernes evner til både at nyde det magiske øjeblik og frygte forholdets endeligt, der langsomt kommer nærmere, som månederne og dagene rinder ud mellem hænderne på dem.
Six Months, Three Days: Nominated, Bedste Scenarie
Et lille, tight og fantastisk kortspil. Alt overflødigt fedt er skåret væk, og tilbage står et modigt scenarie, der både ved præcis, hvad det vil, og som stoler betingelsesløst på, at spillerne kan føre det ud i livet.
Six Months, Three Days: Nominated, Specialprisen
Et unikum af spillederløst rollespil, hvor manglen på spilleder er nødvendig for at kunne få scenariets mission til at lykkes. Alt fra formidling til form arbejder sammen med det spillederløse format og giver et scenarie, der går længere med intimitet, end det er set før.


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