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dadeennbsv

When Our Destinies Meet

Front page for When Our Destinies Meet

(AKA: När våra öden möts, När våra Fantasyöden möts)

RPG system: Blackbox Larp
Participants: 4-15 players

By

✏️Petter Karlsson
✏️Morgan March
OrganizerMorgan March (Prolog 2009)
OrganizerMorgan March (Prolog 2010)
OrganizerMorgan March (Prolog 2011)

Description

When Our Destinies Meet requires 2 hours of preparation and 2 hours of black box larping, which uses theatre techniques and shifting perspective as the player, director, narrator, and audience. Using a model where larps are created by the participants in workshop before play, you should be ready to hash out some relationships and plots. The only story components and preparation we have as we enter the larp are as follows: a party, social roles and, one or more destined meetings. We decide these three factors together during the workshop. First, we spend approximately 2 hours to create the drama, the intrigues, and the relationships; then, we play for approximately 2 hours with a 30 min debrief. That is the total structure of the larp and its preparations. A larp to go. Out of the box larping.

A party. A predestined meeting. A web of interlacing stories. We gather our inspiration from the director, playwright, and theater theorist Bertolt Brecht: his acting theory of Verfremdung and Haltung; his aesthetics, which were made widely known through the films Dogville and Manderlay by Lars von Trier; and his concern with social problems, morality and relationships.

When Our Destinies Meet requires 2 hours of preparation and 2 hours of black box larping, which uses theatre techniques and shifting perspective as the player, director, narrator, and audience. Using a model where larps are created by the participants in workshop before play, you should be ready to hash out some relationships and plots. In the version on Grenselandet 2012 you will play a story with a sci-fi theme.

Besides that, the only components and preparation we have as we enter the game are as follows: a party, social roles and, one or more destined meetings. We decide these three factors together during the workshop. First, we spend approximately 2 hours to create the drama, the game, and the relationships; then, we play for approximately 2 hours with a 30 min debrief. That is the total structure of the game and its preparations. A game to go. Out of the box larping.

En fest. Ett ödesbestämt möte. Ett blackboxlajv med symbolisk scenografi och kostym. Ett lajv inspirerat av teaterskaparen Brechts tankar och tekniker - förfrämligande, spel av sociala roller och sociala hirarkier/positioner, fokus på det sociala förloppet snarare än en inlevelse in i rollens psyke, en mer berättande spelstill osv. Först kör vi en workshop med tekniker sen spelar vi ut scenariot.

Played at

Prolog (2009)
Knutepunkt (2009)
Prolog (2010)
Knutpunkt (2010)
Prolog (2011)
Grenselandet (2012)
Grenselandet (2019)

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