The Road to Babel
Sjanger: Gyser
Deltakere: No GMs, 4 players
Arrangert av
A TÆSK Production
Av
✏️ | Benjamin S. Jørgensen |
Last ned
Scenarie [engelsk] | (3,6 MB) |
Beskrivelse
Dybt inde i Appalachernes bjerge søger en navnløs hovedperson efter sit tabte sind i denne GM-løse folk horror-oplevelse. Gennem historiefortælling og kodeløsning dukker skræmmende minder og ubesvarede spørgsmål op, mens han forsøger at finde hjem.
Deep in the Appalachian mountains, a nameless protagonist is searching for his lost mind in this GM-less folk horror experience. Through storytelling and cipher solving, frightful memories and unanswered questions arise as he tries to find his way home.
”I ain’t wired right. I used to be. I think.
I don’t remember how I got here, or what I was fixin’ to do. Or who I was, or where here is. My mind has gone runnin’ like a chicken with its head cut off.
The sun’ll set soon. And though I ain’t never been feared of the dark, the thought of being out here alone gives me the chills. The stubble on my face tells me I’ve been here for some days. And somethin’ is clawin’ at the back of my mind, yellin’ in codes and tellin’ me why the darkness ain’t to be trusted.
Kindly, stranger. I need your help. I just want to find my way back to Babel.”
[ * ]
The Road to Babel is a GM-less folk horror experience, set in the deep, dark woodland that is Appalachia. Players take on the roles of omnipresent, nameless narrators, who relay and deduct the experiences of our protagonist as he tries to find the way back home.
Due to the trauma of our protagonist, his words are bust, and his memories scattered.
As players, you will have to rely on cipher solving, narration and improvisation to unlock memories; in turn, these memories will help you fuel your narration and piece together what really happened out there.
Occult, medical or mountain knowledge is a plus, but not a requirement.
Spilt på
Fastaval - Otto & jagten på den gyldne pingvin (2024) |
Priser
Fastaval - Otto & jagten på den gyldne pingvin (2024)
Nominated, Bedste Formidling
The voice of the narrative oozes Appalachia and perfectly sets the mood of the scenario, all while it helpfully guides the players through an ambitious and complex journey. The aphasia is effectively communicated through the layout and even the names of the inhabitants of Babel have hidden meaning.
Nominated, Bedste Fortælling
Mystery, madness and witchcraft fills a fragmented tale of a small community in the desolate mountains. As the mysterious protagonist regains their vocabulary, the players carve out more and more freedom to create. The narrative voices intertwine when the writer, narrator, players and whispers all address each other.
Nominated, Bedste Virkemidler
The techniques tie together a GM-less code-breaking and storytelling scenario in impressive fashion. Players agree to the essential narrative rules that ensure the codes are solved in the right order. As the unique narrative emerges, the landscape is shaped through the map which the players draw. There is just the right level of difficulty, hints and gradual introduction to both code types and narrative style.
Trivia
- Dommerne skrev: Mens en fremmed med hukommelsestab forvilder sig rundt i Appalachernes vildnis, forvilder spillerne sig rundt i en escape-room fortællespils-hybrid, fyldt med koder og mystik. En historie kan ses fra mange sider og måske er den lige så uhyggelig, som vi frygter.
- As a stranger with amnesia through the Appalachian wilderness, the players search their way through an escape room/narrative hybrid filled with codes and mystery. A story can be seen from many sides and might be just as scary as we imagine.
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