Game Wrap
Volume 1
←
→
Download
|
Game Wrap Volume 1 [English] | (1.3 MB) |
Colophon
Editor in Chief | Vik Fuzaylova |
Editorial Board | Vik Fuzaylova |
Editorial Board | Stephen Kohler |
Editorial Board | Brian Richburg |
Editorial Board | Phoebe Roberts |
Editorial Board | Adina Schreiber |
Author Liaison | Brian Richburg |
Layout Designer | Kathleen De Smet |
Webmaster | Nat Budin |
Content
Page 2 | Editor's Note |
Esteemed Reader! |
Vik Fuzaylova | Editor |
Page 7 |
Designing a Larp for Educational Purposes Learning Process and Communication in Graveyard of the Sacrifice | Muriel Algayres | Writer | |
Page 12 | Help-seeking Behavior, Goal Orientation, and GNS Theory in Interactive Literature | Cameron Betts | Writer | |
Page 12 | Writing Process, Written Product Outside-In vs. Inside-Out Larp Design | Nat Budin | Writer | |
Page 25 | Beyond Birdseed Bringing Immersion to Non-Combat Modules | Kat Davis | Writer | |
Page 31 |
Running Out of the Box How to Produce a Pre-Written Theatre-Style Larp | Malcolm Harbrow | Writer | |
Page 36 | Communities in Larp | Rachel Judd | Writer | |
Page 43 |
A Time to (Not) Kill An Examination of the Institution of “Kill Moratoriums,” Their Use, and Alternatives in the Craft of LARP | Matthew Kamm | Writer | |
Page 47 | Secrecy in Intercon-Style LARP | Brian Richburg | Writer | |
Page 52 |
Smile and Smile and Be a Villain Supporting the Narrative Function of Villain Roles in Larp | Phoebe Roberts | Writer | |
Page 58 | The Cowardice of Your Convictions | Warren Tusk | Writer | |
Page 64 |
Harnessing the Glowing Rectangle Using Mobile and Computer Technology in LARP Play | Matthew Webb | Writer | |
Page 70 | Communicating Through Questionnaires | Robert Wensley | Writer | |
Page 77 |
Mytharc A Narrative-Focused LARP Methodology | Caroline Murphy | Writer | |
Page 87 |
Graveyard of the Sacrifice An Edu-Larp About WWII | Muriel Algayres | Writer |
Send corrections for this page