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dadeennbsv

Zâr

Front page for Zâr

Genre: Novellescenarie
Participants: 1 GM, 3 players

By

✏️Henrik Dithmer

Download

PDF Scenario [Danish] (3.7 MB)
PDF Scenario [English] (3.7 MB)

Description

Four theurgists have traveled to the Ashkar mountain cave, to exorcize an evil spirit from the dreams of the Shah. An intense short-form scenario about evil and responsibility.

Preview

It is said that the sun always shines on the peaks of Mount Ashkar. Centuries ago the Shah’s consciousness was interred in the sacred waters of the mountain cave, maintaining the sacred balance of the Empire, and keeping the evil spirits of Angra in check. You play four theurgists, traveling into the Shah’s dreams, and exorcizing an evil spirit which has infected the Shah’s consciousness. It is a game about dream logic, fear of the unknown, and about who has the responsibility for keeping the world order. It is set in a fictional science-fantasy empire, where sacred truths are hidden deep in machinery and code. It uses a push-your-luck system to see how the characters handle the exorcism, and what price they end up paying, but it is mainly about dreamlike descriptions, and the interplay between the characters.

Player type

You love narrating, and can improvise based on loose prompts given by the game. You like the quick, intense experience, and don’t require two pages of text to play a role.

GM-type

You like explaining rules to the players, and having a bit more of an insight in the game than them, but you also want to participate as a player. Beyond the rules explanation you are a player just like everyone else.

Number of players/game facilitators: 3 players + 1 co-playing GM

Runtime: One hour of intense play, with about half an hour of explanations and warmups.

Language: Danish and English (fully translated)

Age restriction: 16+

Amount of reading: Short roles and one-word cards

Online: Yes

Keywords:
Dreams
Morality
Techno-mysticism

Fire åndemanere har rejst til Ashkar bjerget, for at uddrive en ond ånd fra Shahens drømme. Et intenst novellescenarie om ondskab og ansvar.

Foromtale

Det siges at solen altid skinner på Ashkar-bjergets tinder. For flere århundreder siden blev Shahens bevidsthed foreviget i bjerghulens allerhelligste vande, og har siden opretholdt den hellige balance i riget. I spiller fire åndemanere der skal rejse ind i Shahens drømme, og uddrive en ond ånd der har inficeret kejserens bevidsthed. Det er et spil om drømmenes logik, angsten for det ukendte, og om hvem der har ansvaret for verdensordenens opretholdelse, sat i en science-fantasy setting, hvor hellige sandheder er gemt dybt i maskiner og kode . Det bruger et push-your-luck system til at se hvordan rollerne klarer uddrivelsen, og hvilken pris de ender med at betale, men drejer sig i høj grad om spillernes syrede drømmebeskrivelser.

Spillertype

Du elsker at fortælle og improvisere beskriver baseret på løse benspænd. Du kan godt lide den hurtige, intense oplevelse, og behøver ikke to siders tekst for at spille en rolle.

Spilledertype

Du kan godt lide at forklare reglerne til spillerne, og have lidt mere indblik i spillet end de andre, men vil rigtigt gerne også være med på lige fod. Ud over regelforklaring er du med på samme niveau som spillerne.

Antal spillere og spilledere: 3 spillere + 1 medspillende spilleder

Tid: Én times fokuseret spil, plus en halv times forklaring og opvarming..

Sprog: Dansk og Engelsk (fuldt oversat)

Aldersgrænse: 16+

Læsemængde: Korte roller, og enkelte ord på kort

Online: Ja

Video, der gennemgår spilsystemet: https://youtu.be/ARUH4QYpjI0

Stikord:
Drømmebeskrivelser
Moral
Teknomystik

Played at

Fastaval - Føniks' genopstandelse (2022)
Test run MoseCONnen brygger! (2022)

Awards

Fastaval - Føniks' genopstandelse (2022)

Nominated, Bedste Scenarie [+]
Nominated, Bedste Roller [+]
Nominated, Bedste Virkemidler [+]
Nominated, Deltagernes Pris (Tredjeplads)


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