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dadeennbsv

Zâr

Front page for Zâr

Genre: Novellescenarie
Participants: 1 GM, 3 players

By

✏️Henrik Dithmer

Download

PDF Scenario [Danish] (3.7 MB)
PDF Scenario [English] (3.7 MB)
PDF Scenario, Revised Edition [English] (3.8 MB)

Description

Four theurgists have traveled to the Ashkar mountain cave, to exorcize an evil spirit from the dreams of the Shah. An intense short-form scenario about evil and responsibility.

Preview

It is said that the sun always shines on the peaks of Mount Ashkar. Centuries ago the Shah’s consciousness was interred in the sacred waters of the mountain cave, maintaining the sacred balance of the Empire, and keeping the evil spirits of Angra in check. You play four theurgists, traveling into the Shah’s dreams, and exorcizing an evil spirit which has infected the Shah’s consciousness. It is a game about dream logic, fear of the unknown, and about who has the responsibility for keeping the world order. It is set in a fictional science-fantasy empire, where sacred truths are hidden deep in machinery and code. It uses a push-your-luck system to see how the characters handle the exorcism, and what price they end up paying, but it is mainly about dreamlike descriptions, and the interplay between the characters.

Player type

You love narrating, and can improvise based on loose prompts given by the game. You like the quick, intense experience, and don’t require two pages of text to play a role.

GM-type

You like explaining rules to the players, and having a bit more of an insight in the game than them, but you also want to participate as a player. Beyond the rules explanation you are a player just like everyone else.

Number of players/game facilitators: 3 players + 1 co-playing GM

Runtime: One hour of intense play, with about half an hour of explanations and warmups.

Language: Danish and English (fully translated)

Age restriction: 16+

Amount of reading: Short roles and one-word cards

Online: Yes

Keywords:
Dreams
Morality
Techno-mysticism

Fire åndemanere har rejst til Ashkar bjerget, for at uddrive en ond ånd fra Shahens drømme. Et intenst novellescenarie om ondskab og ansvar.

Foromtale

Det siges at solen altid skinner på Ashkar-bjergets tinder. For flere århundreder siden blev Shahens bevidsthed foreviget i bjerghulens allerhelligste vande, og har siden opretholdt den hellige balance i riget. I spiller fire åndemanere der skal rejse ind i Shahens drømme, og uddrive en ond ånd der har inficeret kejserens bevidsthed. Det er et spil om drømmenes logik, angsten for det ukendte, og om hvem der har ansvaret for verdensordenens opretholdelse, sat i en science-fantasy setting, hvor hellige sandheder er gemt dybt i maskiner og kode . Det bruger et push-your-luck system til at se hvordan rollerne klarer uddrivelsen, og hvilken pris de ender med at betale, men drejer sig i høj grad om spillernes syrede drømmebeskrivelser.

Spillertype

Du elsker at fortælle og improvisere beskriver baseret på løse benspænd. Du kan godt lide den hurtige, intense oplevelse, og behøver ikke to siders tekst for at spille en rolle.

Spilledertype

Du kan godt lide at forklare reglerne til spillerne, og have lidt mere indblik i spillet end de andre, men vil rigtigt gerne også være med på lige fod. Ud over regelforklaring er du med på samme niveau som spillerne.

Antal spillere og spilledere: 3 spillere + 1 medspillende spilleder

Tid: Én times fokuseret spil, plus en halv times forklaring og opvarming..

Sprog: Dansk og Engelsk (fuldt oversat)

Aldersgrænse: 16+

Læsemængde: Korte roller, og enkelte ord på kort

Online: Ja

Video, der gennemgår spilsystemet: https://youtu.be/ARUH4QYpjI0

Stikord:
Drømmebeskrivelser
Moral
Teknomystik

Played at

Fastaval - Føniks' genopstandelse (2022)
Test run MoseCONnen brygger! (2022)
Stockholm Scenario Festival (2022)

Awards

Fastaval - Føniks' genopstandelse (2022)

Nominated, Bedste Scenarie
Med stor tillid til spillerskabelse og stærk støtte i scenariets virkemidler
bliver scenariet et drømmenet af beskrivelser, mens apokalypsen nærmer
sig. Rollernes korruption lurer i kortbunken, og uret på bordet driver
scenariet frem indenfor novellescenariets tidsbegrænsning.

With great trust in player creation, the scenario becomes a dream net of player
descriptions while the apocalypse and breaking of the characters await in the
card pile. The clock on the table paces the scenario and secures the timeframe of
the short format.
Nominated, Bedste Roller
De fire technoåndemanere er skåret helt ind til benet, så spillerne kan
gå direkte i gang med at digte Shahens drømme sammen. Undervejs
vendes karakterarket, så rollernes verdenssyn og fortælleevner langsomt
forvanskes, til åndemanerne ender knækkede og korrumperede.

The descriptions of the four tech shamans are precise, allowing the
players to immediately co-create the Shah’s dreams from the start.
As they play, the players flip their sheets and see the characters’
worldviews twist, leaving the shamans broken and corrupted.
Nominated, Bedste Virkemidler
Scenariets simple kortmekanik lægger op til meget forskellige og
stemningsfulde drømmefortællinger og giver spillerne stort ejerskab af
historien. Gennem tolkning af kortene får spillerne en skæbnesvanger
mulighed for at ofre sig for noget større – eller lade verden gå under.

The simple card mechanism at the core of the game supports dream tales,
but at the same time provides the players with extreme ownership of the
story. Through the interpretation of the cards, the players are given the
opportunity to sacrifice themselves for something greater or let the world
fall apart.
Nominated, Deltagernes Pris (Tredjeplads)


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