Issue #1: Bleed - February 2011
|Editor||Morten Greis Petersen Fakkelskov|
|Art Direction & Design||Li Xin|
|Art Direction & Design||Thomas Sørlie Hansen|
|Organization & Support||Erlend Sand Bruer|
|Organization & Support||Martin Nielsen|
|Organization & Support||Erlend Eidsem Hansen|
|Organization & Support||Frida Sofie Sterten Jansen|
|Organization & Support||Håken Lid|
|Organization & Support||Ane Marie Anderson|
|Cover photo||Li Xin|
|Sida 2||Editorial||A word from the editor||Matthijs Holter|
|Sida 3||This is the Playground|
|Sida 4||Things||Ole Peder Giæver||Text|
Play The Game. Get laid. |
Pickup Artists are men with a technical approach to picking up women. They set scenes, rehearse improvisation and act out personas. All in order to create a strong emotional response in their «audience»: The women they are picking up. Is this the dark twin of roleplaying? A strange pervasive play, willing to cut the ethical corners that only the boldest game designers will?
|Nynne Søs Rasmussen||Text|
Pixel crush doesn’t even begin to explain it |
In Dragon Age, you can make your character fall in love. As it turns out, players fall in love too.
Danger has arrived |
During its first two decades of existence, roleplaying was often labeled as «dangerous». Over the years the criticism died out; yet today we see players coming out of games emotionally as well as physically bruised, unable to shake off their characters. Thediscussion on «danger» may be more relevant than ever before.
Loving the game |
In the dream world of the game, it's easy to form an ephemeral relationship. Why is it so hard to leave them behind?
|Marie Wolfsberg Oscilowski||Text|
Not your dad’s dungeons |
Dungeons are places. But they are also conversations, ideas, feelings, and memories.
|Tony Dowler||Text & illustration|
Who were you, Santiago? |
Czech roleplayers explore the anatomy of revolution.
|Sida 34||Novel excerpt||
Rannveig Revhaug’s first novel, «IRL» was released in 2010. The young lady, the main character of the book, makes her way through a world and a life feeling like a series of computer games. Here is an excerpt.
9/11 & Back to the future |
Travelling on an endless tour of Jeepform evangelism, Frederik Berg Østergaard takes you deep into the heart of the terra incognita of Polish larp.
Bumping into walls |
When performance and roleplaying mix, the role of the audience is challenged. Should roleplayers lean back and enjoy the piece, or try to respond to the situation as participants? Gabriel Widing takes a criti-cal look at a participatory performance.
The creation of a killer |
One day, Stine Marie Jacobsen asked her neighbour to kill her.
|Stine Marie Jacobsen||Photo|
Understanding Gang Rape |
Gang Rape is a game designed to inflict a terrible experience on the participants. What's it like?
The god in the game |
J. Tuomas Harviainen was supposed to become a priest. Instead, he became the father of Finnish sadomasochist larp.
|Sida 62||Things||Ole Peder Giæver||Text|