Playground Magazine
Issue #1: Bleed - February 2011
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Playground Magazine issue 1 [engelsk] | (10,4 MB) |
Kolofon
Editor-in-chief | Matthijs Holter |
Editor | Sanne Harder |
Editor | Laura Kalli |
Editor | Anders Nygaard |
Editor | Morten Greis Petersen Fakkelskov |
Editor | Juhana Pettersson |
Editor | Jonas Trier |
Editor | Even Tømte |
Art Direction & Design | Li Xin |
Art Direction & Design | Thomas Sørlie Hansen |
Organization & Support | Erlend Sand Bruer |
Organization & Support | Martin Nielsen |
Organization & Support | Erlend Eidsem Hansen |
Organization & Support | Frida Sofie Sterten Jansen |
Organization & Support | Håken Lid |
Organization & Support | Ane Marie Anderson |
Cover photo | Li Xin |
Flisa Trykkeri |
Indhold
Side 2 | Editorial | A word from the editor | Matthijs Holter | |
Side 3 | This is the Playground | |||
Side 4 |
Things |
Ole Peder Giæver | Text | |
Side 6 | Article |
Play The Game. Get laid. Pickup Artists are men with a technical approach to picking up women. They set scenes, rehearse improvisation and act out personas. All in order to create a strong emotional response in their «audience»: The women they are picking up. Is this the dark twin of roleplaying? A strange pervasive play, willing to cut the ethical corners that only the boldest game designers will? | Nynne Søs Rasmussen | Text |
Christina Molbech | Photo | |||
Side 12 |
Pixel crush doesn’t even begin to explain it In Dragon Age, you can make your character fall in love. As it turns out, players fall in love too. | Annika Waern | Text | |
Side 16 |
Danger has arrived During its first two decades of existence, roleplaying was often labeled as «dangerous». Over the years the criticism died out; yet today we see players coming out of games emotionally as well as physically bruised, unable to shake off their characters. Thediscussion on «danger» may be more relevant than ever before. |
Peter Fallesen | Text | |
Kristoffer Thurøe | Photo | |||
Side 20 |
Loving the game In the dream world of the game, it's easy to form an ephemeral relationship. Why is it so hard to leave them behind? |
Marie Wolfsberg Oscilowski | Text | |
Peter Munthe-Kaas | Photo | |||
Side 24 |
Not your dad’s dungeons Dungeons are places. But they are also conversations, ideas, feelings, and memories. | Tony Dowler | Text & illustration | |
Side 28 |
Who were you, Santiago? Czech roleplayers explore the anatomy of revolution. |
Eirik Fatland | Text | |
Li Xin | Photo | |||
Side 34 | Novel excerpt |
IRL Rannveig Revhaug’s first novel, «IRL» was released in 2010. The young lady, the main character of the book, makes her way through a world and a life feeling like a series of computer games. Here is an excerpt. | Rannveig Revhaug | Author |
Side 38 |
9/11 & Back to the future Travelling on an endless tour of Jeepform evangelism, Frederik Berg Østergaard takes you deep into the heart of the terra incognita of Polish larp. | Frederik Berg | Text | |
Side 44 |
Bumping into walls When performance and roleplaying mix, the role of the audience is challenged. Should roleplayers lean back and enjoy the piece, or try to respond to the situation as participants? Gabriel Widing takes a criti-cal look at a participatory performance. | Gabriel Widing | Text | |
Emdot | Photo | |||
Side 46 |
The creation of a killer One day, Stine Marie Jacobsen asked her neighbour to kill her. | Sanne Harder | Text | |
Stine Marie Jacobsen | Photo | |||
Side 52 |
Understanding Gang Rape Gang Rape is a game designed to inflict a terrible experience on the participants. What's it like? |
Markus Montola | Text | |
Tommi Kovala | Illustration | |||
Side 56 |
The god in the game J. Tuomas Harviainen was supposed to become a priest. Instead, he became the father of Finnish sadomasochist larp. |
Juhana Pettersson | Text | |
Pauliina Männistö | Photo | |||
Side 62 |
Things |
Ole Peder Giæver | Text |
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