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The Fortunate Ones

System: LARP


✏️Ron T. Blechner


Styles of Play: Freeform larp, Larp, Chat/Message, Streaming/Online Face to Face

In 2066, AI and human scientists cracked the ability for humans to fully integrate their consciousness to Dotwun (what the Internet evolved into). Humans and fortunae experience differences in how they experience Dotwun, especially in sensory inputs. One player is a human, plugging in to Dotwun for the first time. The other is a fortuna, aiding the human in preparation for “transcending” to digital life in Dotwun.

This game will involve the player of the human to interact with, touch, and sense objects in their real life physical environment, and describe it in detail to the other player. Only the player of the human will have a camera turned on, that both players will look at. Players will communicate through audio. The player of the AI will give instructions to the human player how to interact with the environment, based on a checklist of items that only that AI player will know. Players are likely to succeed, but will face challenges as the two characters will have gaps in communication and differences in how they perceive and sense things.

Tags: Transhumanism, neurodiversity, sensory, communication, empathy

Spilt på

Golden Cobra Challenge (2020)


Golden Cobra Challenge (2020)

Nominated, Judges' Choice Honorable Mentions
The Fortunate Ones uses asymmetry in play in a wonderfully novel and purposeful way. It uses many aspects of play that would only be possible in a digital environment to embody a human and an AI who have a high amount of information asymmetry - not over plot or history, but over how they understand the world around them. We won't spoil the author's debrief, but this game is well worth anyone's time who wants to gain a bit more understanding for others' experiences with the world.


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