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dadeennbsv

Critical Path

RPG system: LARP
Participants: 9 players

Organized by

Peaky Midwest

By

✏️Amanda Brown
✏️Brandon Brylawski
✏️Jill Krynicki Dutcher
✏️Doug Freedman
✏️James Silverstein

Intercon O (2015), United States

OrganizerAmanda Brown
OrganizerBrandon Brylawski
OrganizerDoug Freedman
OrganizerGail Freedman

Imaginary Consequences (2015), Naish Holiday Village, Christchurch, Dorset, United Kingdom

OrganizerSue Lee

Intercon Q (2017), United States

OrganizerBrandon Brylawski
OrganizerDoug Freedman
OrganizerGail Freedman

The Smoke (2018), Theatre Delicatessen, 2 Finsbury Avenue, London, United Kingdom

OrganizerSue Lee

The Smoke (2019), Theatre Delicatessen, 2 Finsbury Avenue, London, United Kingdom

OrganizerSue Lee

Mythic Consequences (2019), Naish Holiday Village, Christchurch, Dorset, United Kingdom

OrganizerRichard Salmon

Retford Moot A (2022), Retford Hotel, Retford, Nottinghamshire, United Kingdom

OrganizerRichard Salmon

Intercon U (2023), Crowne Plaza, Warwick, Rhode Island, United States

OrganizerBrandon Brylawski

Description

DATELINE: Cape Canaveral, 2043 – Faster-than-light Travel Possible!

“We dedicate this voyage to children around the world,” billionaire philanthropist Killian Shepard said, as he and his small crew of researchers boarded their experimental craft. “It is their future we hope to secure.”

Critical Path is a game of intense interpersonal drama and shifting perspectives set aboard the Victoria II, a prototype starship on its maiden voyage. Join the crew as they race to the edge of possibility, pushing the boundaries of knowledge – of themselves and the universe around them.

Costume: Black / dark trousers, uniform top will be provided

From Freeforms to Lasertag gaming brings joy to our lives

Content warning: This game contains mature themes. Not for children under 18. Lots of potential triggers. This is an emotional rollercoaster but one of the best games I’ve ever played. Players will need to read multiple short sheets in English during the game. There will be lighting / sound effect including a brief period of blackout.

**_DATELINE: Cape Canaveral, 2043 - Faster-than-light Travel Possible!_**

_“We dedicate this voyage to children around the world,” billionaire philanthropist Killian Shepard said as he and his small crew of researchers boarded their experimental craft. “It is their future we hope to secure.”_

_Critical Path_ is a game of intense, interpersonal drama and shifting perspectives set aboard the _Victoria II,_ a prototype starship on its maiden voyage. Join the crew as they race to the edge of possibility, pushing the boundaries of knowledge - of themselves and the universe around them.

Do not worry about which run you sign up for. We will mix players between them, sorting players into runs based on responses to the casting questionnaire.

_Note: This game contains mature, angst-ridden, trigger-filled themes. In fact, it's kind of all about them. If you are concerned about this, please do not play. It is not for children under 18 and should not be taken lightly. It is low-mechanics / high drama. Don’t try to solve the problem, just strap in and enjoy the ride (but don’t say we didn’t warn you)._

**DATELINE: Cape Canaveral, 2043 - Faster-than-light Travel Possible!**

_“We dedicate this voyage to children around the world,”_ billionaire philanthropist Killian Shepard said, as he and his small crew of researchers boarded their experimental craft. _“It is their future we hope to secure.”_

_ **Critical Path** _ is a game of intense interpersonal drama and shifting perspectives set aboard the _Victoria II_, a prototype starship on its maiden voyage. Join the crew as they race to the edge of possibility, pushing the boundaries of knowledge - of themselves and the universe around them.

**Note!** This is a low-mechanics, high-drama game involving mature, angst-ridden themes. In fact, it's kind of all about them. It is the result of five twisted minds getting together and asking, _"How many times can we twist the angst-knife in two hours?"_ Players looking for a game where their character can solve the problem and “win” should look elsewhere. Just strap in and enjoy the ride (but don’t say we didn’t warn you). _Critical Path_ deals with grief, guilt, jealousy, betrayal, sexuality, fear, ambivalence, death, regret, and existential questions. We are happy to answer questions regarding specific issues. This is not a game to be taken lightly and it is not for children under 18.

**Environment notes:** This game involves reading a number of short passages in possibly dim light. It also includes (assuming the LARP gods smile upon us) various lighting and audio effects. If you have issues with any of these things, please reach out to us to see what accommodations can be made.

**Also note!** Woot! We have a second run scheduled! It will run in the same space after the first run completes. We will distribute players between the runs according to your responses to the casting questionnaire unless you have a specific need to run early or late. Thanks for your interest!

Played at

Intercon O (2015)
Imaginary Consequences (2015)
Intercon Q (2017)
The Smoke (2018)
The Smoke (2019)
Mythic Consequences (2019)
Retford Moot A (2022)
Intercon U (2023)

Other runs

Developed at Peaky Midwest, run at least 12 times in the US and UK



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