Participants: 1 GM, 5 players
East Berlin,1974. In a shabby room in an abandoned building within sight of the Wall, five young people plan their escape to the West. Meanwhile, in a guardroom overlooking the barrier, five border guards talk as they wait to fulfil their duty to the Revolution – shooting any traitors who might attempt to cross over.
Each group, and each character within each group, has its mix of loyalties, of relationships, of conflicts, of truths and lies. When they come to the moment of decision, of challenge, of test – how will they respond?
You will play both the escapers and the guards, in alternating acts – after first having built your characters up together from skeletons. You will experience flashbacks and side-scenes, shedding light and darkness upon your motivations and relationships. You will be enmeshed in a tense network of loves, hates, hopes and fears. At the game’s climax you will have to decide: to escape, or to stay? To remain loyal, or to betray? To kill, or to spare?
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