Dark Warp - The Sundered Worlds
RPG system: Basic Roleplaying
Participants: 1 GM, 6 players
By
James Arnoldi |
Description
The year is 2470. It has only been three years since the test of a new FTL drive that would warp space to improve travel time had an unexpected consequence. It broke the barrier between our universe and another universe....one in which magic and sorcery were common and technology was unreliable. Now, the DAW Star Corps has a new challenge to keeping peace in the Democratic Alliance of Worlds. Magic has been reawakened and creatures of legend come to our universe. Even old threats, like the Cron Hegemony have a new added menace as old enemies learn to utilize the power of magic. Thankfully, magic isn't truly new. Some ancient orders kept the teachings of the old ways and in those old practices are the secrets to unlocking the potential that came....from the Dark Warp. With new advisors assigned to the SCS Protector, the highly trained officers of the Star Corps will need all the magical help they can get to unravel the mystery of the Sundered Worlds.
This game is a one-shot in the early days of the Dark Warp setting, a setting of my own creation that combines elements of Star Trek, Star Wars, The Lensmen, Call of Cthulhu, and classic Sword and Sorcery adventures!
Played at
Chaosium Con (2023) |
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