RPG system: Call of Cthulhu
Participants: 1 GM, 2-4 players
Timeline: 1980’s UK
You are members of ‘The Laundry’: a top-secret British intelligence agency dedicated to protecting the human race from nefarious supernatural phenomenon beyond space & time using both modern (ZX Spectrum’s & firearms) and ancient (dangerous artifacts & even more dangerous, Spells) occult methods.
In today’s episode, you find yourself and your team totally mesmerised with your willpower slipping away minute by torturous minute. You are being assimilated at only 30 slides into a 100-slide carousel presentation on ‘Team Building’. Luckily a Gate opens up in the Library department, a high Thaum alarm saves you from permanent insanity, and you’re off to contain whatever blasphemous entity is trying to force its’ way into our realm. Sort that out, then nip down the boozer to celebrate!
(Warning : Mature Themes)
(Main Themes : based on Charles Stross’ Laundry novels [no knowledge required], but in the UK 1980s. Bureaucracy, ZX Spectrums, Investigation & Combat)
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