For residents at this elite artists’ colony, Brython represents the chance to live full time as their most secret selves, ignoring everything but their sacred drive to elevate the soul through art. The rest of the year they may hustle to make ends meet as part-time artists and full time teachers, PR scions, copyeditors and grant writers, but here they live as sculptors, composers, and writers. By day, they make art in the beautiful surroundings of a fully staffed mansion, transforming their dark pasts into beauty. By night, they live in a fishbowl of observation and unresolved sexual tension. Will they overcome impostor syndrome to work on the projects they said they would? Will their off-colony relationships survive? Or will it all degenerate into a Bacchanalia?
In Residency is a game about the artistic process, the monotony of creation, and social hierarchies that arise among artists in the claustrophobic atmosphere of an elite colony. It hopes to give players a sense of what it means to be a working artist, and to address some of the issues inherent in the making of art: what does it mean to do the work versus simply talk about it? What is the connection between trauma and art? Does freedom from the shackles of work-a-day existence also free characters from social expectation in a way that is, on-balance, positive?
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