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dadeennbsv

Love Letter

System: LARP
Deltakere: 10-11 players

Av

✏️Natalie Curd
✏️Roger Gammans
✏️Elyssia McCormick
✏️Richard Perry

Imaginary Consequences (2015), Naish Holiday Village, Christchurch, Dorset, Storbritannia

ArrangørRoger Gammans

Beskrivelse

Love Letter is a game about relationships, how they change, endure and survive, or not, when the outside world is itself in turmoil.

Set against the backdrop of World War II, the game starts with the characters meeting the evening before the men go off to war. This is a time to drink and be merry and say farewell, set against the fear it might be the last time they see one another. Is this the last chance to say things which need saying, even if, perhaps, they should not? Is it harder to be the one saying goodbye or the one going off to war?

When the characters meet again will their relationships still be intact or will the ravages of war have changed those who went or those who stayed behind? What has time apart now made clear to each couple?

This is an episodic game, with 3 scenes stretching across the War. In between each scene are periods where the players can establish ‘What happened’ in discussion with others, and are encouraged to write love letters to as many people as they wish. These two techniques set up the possible direction of the next scene.

While it is not intended that this game deals with sensitive issues, it does have that potential. Due to this we hope to provide preliminary hints early in the casting process, to allow players to raise any issues.

(Period costume (1940s) is a nice addition but not required.)

**Love Letter** is game about **Romance and Relationships** , how they change, endure and survive, or not, when the outside world is itself in turmoil.

Set against the backdrop of World War II, the game starts with the characters meeting the evening before the men go off to war. This is a time to drink and be merry and say farewell, set against the fear it might be the last time they see one another. Is this the last chance to say things which need saying, even if, perhaps, they should not? Is it harder to be the one saying goodbye or the one going off to war?

When the characters meet again will their **relationships** still be intact, perhaps stronger even, or will the ravages of war have changed those who went or those who stayed behind? What has time apart now made clear to each couple?

Please see our website for a more detailed game description.

* * *

This is **an episodic game** , with 3 scenes stretching across the War. In between each scene are periods where the players can establish 'What happened' in discussion with others, and are encouraged **to write love letters** to as many people as they wish. Players must be age 18 or older.

**Love Letter** was borne of a challenge at Peaky (a LARP-writing weekend event) to write a game entirely about Romance. In addition to the excitement and reward of new and true love or possibly even infidelities, this also includes the strain on friendships and the pain at the end of relationships. The game, for some players, also touches both on sexual activity and its repercussions.

Some people may find these subjects disturbing, and while characters are written within the range depicted in films it is entirely possible - given how romance can evoke strong emotions - that some players may react to this in a negative way.

The GMs understand this, and we'll ask about issues you wish to avoid during casting. We ask players be as honest as possible to help avoid any conflicts, and while we'll make our best effort, it's hard to predict all possible emotional responses. This game may not be everyone's cup of tea.

Because of the genre assigned to the game, all \*characters\* will present as strictly male or female, and the majority of romantic relationships will be heterosexual. Depending upon the feedback received from the casting forms, and play during the game itself, other relationships may be a possibility, but every run of the game has been different in this respect and caters to the specific desires of the \*players\* involved. I apologise in advance that there is not more flexibility in this particular game for other choices. Gender roles in society, however, is a topic which encourages conversation in the game.

**Love Letter** is a game entirely about Romance. Unlike many theatrical LARPs where **Romance** is just another layer among many, there are no real "plots" to the game, no combat (outside of The War), murders or political machinations - although there is certainly a bit of intrigue to be discovered amongst our friends and lovers. We think it's lovely, and hope you will join us, if this sort of thing excites you.

Spilt på

Imaginary Consequences (2015)
The Smoke (2017)
Intercon R (2018)

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