Between the Penthouse and the Lobby
Deltakere: 12 players, Female characters: 12
Summer Larpin' (2022), Boxboro, Massachusetts, USA
Intercon U: Ultraviolet (2023), Crowne Plaza, Warwick, Rhode Island, USA
Twelve women, friends and strangers, happen to get into the same elevator. Enroute to important engagements, everyone has tough decisions to make. Nobody’s plans for the day included getting stuck in an elevator, but everyone now has the chance to pause, talk to some of the people who matter the most, get advice from strangers, and grapple with what to do next.
This game is about connections, conversations, hard life decisions, conflicting expectations among people who love each other, and the many different viewpoints women have about what it means to be a good friend, spouse, mother, daughter, leader, colleague, mentor, creator or feminist. Each character starts the game with some long-standing connections and will finish the game having deepened these connections while making new ones. Being stuck in an elevator forces important conversations that might normally be private to become semi-public, and gives everyone a chance to weigh in with their opinions on other people’s problems.
(This is NOT an escape room game. The focus of play is about being in the elevator, not trying to get out of it.)
Note: this game requires all 12 players to be in a confined space (12x12 ft.), basically the opposite of social distancing. We will be following Intercon's covid safety policies without additional measures.
Game will run approximately three hours, plus time for setup and debrief.
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