Hot Tub o' Magic (Bathes II) (dry)
Deltakere: 7-12 players
Masters of the four elements meet with the ruling Magistrate of the Island in the Tower of the Water Wizards to allocate the power for the next season. Will all their power be diverted to personal ends, love and vengeance, treasure and power? Or will it be war, commerce, agriculture, or architecture? How will the war with the colony in the Delta proceed? And who is that mysterious stranger? A lighthearted game of power and politics set in the notional pool and hot tub of a mythical tower and the very ancient world.
Magic, Mysteries, Romance, Politics, Treasures, up to your neck in hot water.
Come, relax, have fun!.
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This is a simple light weight theater style LARP for several hours.
Note: This is a "dry" run of the game. No contact with actual water will be involved in the game.
(Second in a series of vaguely related games. No prior knowledge required.) Tub o' Magic features sorcerers, wizards, magics, thalasomances, philosophers, and perhaps more.
|Intercon G (2007)|
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