Om Alexandria
Give a hand: To-do
Send inn rettelser

Søk etter spill
Nøkkelord
Alexandria i tall

Locations
Kalender
Blogg-feeds
Priser
Jost-spillet

Kontakt oss
Privacy policy
Logg inn:
Language icon Velg språk:

dadeennbsv

Raph D'Amico

Spill

✏️ OTHER PEOPLE Golden Cobra Challenge (2018)
✏️ They Say You Should Talk To Your Plants Golden Cobra Challenge (2019)
💾 ✏️ A Song For Our Remakers Golden Cobra Challenge (2020)
The International Larp Festival (2023)

Priser

Golden Cobra Challenge (2019)

They Say You Should Talk To Your Plants: Winner, Best Use of Silence or Non-Verbal Elements in a Game
They Say You Should Talk to Your Plants is a beautifully quiet game about loneliness, the passage of time, and the conversations one has with their plants. Throughout the game, each player experiences existence both as the human protagonist who is navigating the hurdles of life and as one of the protagonist’s attentive plants. We appreciated the unique role that silence plays in emphasizing the simultaneously sweet and isolating experience of talking to an audience who can’t reply in turn (for the most part!). This game is ultimately about caring for each other, whether you are a withering plant or a lonely human.
They Say You Should Talk To Your Plants: Nominated, J.D.'s Choice Honorable Mentions
This one captured my imagination from its title alone - playful, but also a little mysterious. I love the plant cards, and would form tight bonds with them in play: I am a lover of plants. The dynamic whereby the plants can speak to each other & the protagonist can speak to the plants, but the plants can't speak to the protagonist is the game's most fascinating mechanic -- it sort of makes the protagonist a player-character DM whose role is central. Very cool!

Golden Cobra Challenge (2020)

A Song For Our Remakers: Nominated, Judges' Choice Honorable Mentions
A Song for Our Remakers is a lovely, lighthearted game in which you play cosmic beings trying to reconstruct humanity and Earth based on a handful of human memories connected to specific songs. These memories and songs are pulled from the players’ real lives, giving the game an intimate, personal touch. The questions you need to answer as cosmic beings include prompts that range from “What does a human want?” to “What creatures will be allowed to fly?” but you can only draw from what information you can glean from the songs players provide. We loved that players get to come away from this game with new knowledge about each other and with a playlist to remember their experience by.


Send inn rettelser om denne siden