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The Winter Queen's Masquerade

RPG system: LARP

By

✏️Hannah Lipsky

Description

The mortal world warms. The weather changes, wracked by storms. Things change in Faerie, too, where an ambitious young courtier breaks away from the Summer Court and declares himself the Storm Prince. From her glittering throne of ice, the Winter Queen watches, gauging the young Prince's strength. Wondering if it is time for the balance of power in Faerie to shift.

An invitation has arrived. The Storm Prince and four guests are invited to attend a masquerade hosted by the Winter Queen and four of her most notable courtiers. Games will be played, duels will be fought, and at the end of it, the two courts will find their way to either an alliance or a declaration of war. But in the shadow of the greater politics, individual scores will be settled, painful and joyful reunions will be had, and hard choices will be made.



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tl;dr: angsty faeries being mean to each other

Good for players who: like deep emotions and high drama, enjoy interpersonal politics, want an excuse for extravagant costuming

Bad for players who: struggle with subjective and/or impossible goals, prefer detailed game mechanics, are negatively impacted by bad things happening to their character

Run Time: 3 or 4 hours plus pre-game demonstrations and post-game wrap-up

Players: 10

Suggested player experience level: Intermediate to expert; players less experienced with one-shot LARPs often struggle with pacing due to the lack of built-in structure

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The Winter Queen's Masquerade is an almost entirely social game with the motif of unhealthy relationships. There will also be flashy duels and, hopefully, dramatic pose-offs.

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