The Last Call
RPG system: LARP
Participants: 50-80 players
By
| Tobias Muhlhau (Character Writing and Lore) | |
| Jule Thor (Character Writing and Lore) | |
| Henrik Vridstoft (Concept & Creative Lead) | |
| Mimi Fischer (Editing) | |
| Bjarke Pedersen (Game Design Lead) | |
| Freja Gyldenstrøm (Ritual Design, Enchantments & Spells) | |
| Linda Udby (Ritual Design, Enchantments & Spells) |
Description
THE LAST CALL is a present-day Nordic style Call of Cthulhu larp set on a remote Danish island. Every player is a cultist of ancient gods, trying to finish a failed 1925 attempt to awaken Cthulhu. There are no investigators, no heroes. Only believers surrounded by sea, darkness and dread.
You arrive drawn by dreams and visions, determined to cleanse the shame of failure and ensure the next rebirth succeeds at any cost. During the larp you kneel at altars, perform forbidden rites and spill blood in service of something vast and uncaring. Cult cells bargain, scheme and turn on each other, all claiming to know the true will of the gods. The horror lies in your choices. What and who will you sacrifice for a god that will never know your name.
Runs
| 3. - 6. September 2026 | Livø Island, Ranum, Denmark |
Links
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