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Mission Viator

Front page for Mission Viator

By

DesignerKristian Karlberg
DesignerJason Lentz

Description

The concept of the game revolves around rondels and a central alien island which provides actions to the players. Players want to construct buildings and develop the land and try to benefit from each others actions. Ultimately players expand to building on the central aliens island, which rewards the players for progression on the different paths they have chosen.

A rondell-builder and worker-placement game played on an uncharted planet, largely covered by an alien purple sea where your conclave of intergalactic explorers compete for dominance.

Ett spel där man bygger rondeller och placerar arbetare som utspelar sig på en outforskad planet, till stor del täckt av ett främmande lila hav, där din konklav av intergalaktiska utforskare tävlar om dominans.

Played at

Malmö Protospiel 2024 (2024)
SAGA Protospiel Stockholm (2025)

Awards

SAGA Protospiel Stockholm (2025)

Nominated, Städet - Bästa tyngre spel (Finalist)


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