Blood & Iron
RPG system: Modified Victoriana 1st Edition
By
✏️ | Dudley Martin |
Description
The year is 1865 and all is not well with the Empire. The pirate Shào Yue and the Taiping Heavenly Kingdom are attacking British interests and shipping in China and Southeast Asia. Their Tao Mages are able to defend against the power of the Empire’s steam powered arsenal. You have recruited a powerful Chinese sorcerer who can help against the Tao mages. His research has shown that the Tao Mages and the Taiping Heavenly Kingdom have made a pact with the atron of the South China Sea the Zhūlóng (Red Dragon King) , Ao Qin. This pact gives them the advantage of smoother sailing and better weather. This pact must be broken before we can start to fight against the Taiping Heavenly Kingdom. Your attempts at diplomacy with her have failed and brought heightened antagonism from her and her Tao mage allies. Their targeting of British interests and wish to oppose your group however possible has made your task in the area far more difficult. But not impossible. There is the chance that you can break into the headquarters of the Celestial Bureaucracy and tamper with their records and documentation to turn things in your favour. But getting there is a problem. Fortunately, research has yielded a spell that will open a gateway. Unfortunately, the ingredients are extremely rare (and hopefully still exist. The spell is from a 1500-year- old damaged Chinese manuscript). That is where you come in. Someone needs to fetch the ingredients. Best be quick about it. The Tao Mages have been active and are not opposed to killing you and your associates.
Rating: Teen
Tags: Steampunk, Historical, Investigative, Mad Science, Lovecraftian elements
Played at
Itzacon XIV (2018) |
Send corrections for this page