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dadeennbsv

Hogwarts vs Zombies

RPG system: FATE Core Wizarding World Adventure
Participants: 1 GM, 4-5 players

By

✏️Anna Ahern

Description

The wizarding world has had it’s affairs in relative order since the late 90′s, since then it has been troubled only with domestic affairs and in an age of technology maintaining the international statute of secrecy has been its primary concern. When Hogwarts teachers began feasting on students however, chaos ensued. Pheasant freshly hunted on the school’s own grounds was the main dish of the Halloween feast for staff at the top table of the great hall and by most the succulent birds were received with delight. Little however did they know that the birds were corrupted by a magic most foul, a dark magic that had been residing on the school’s grounds since 1971. The whomping willow was no rare species, but a regular willow tree which had been cursed with immortality and a thirst for blood and brains that it could never attain. The curse, having lay dormant in the birds was passed to members of the Hogwarts staff who immediately lay waste to the students trapped with them in the great hall. Sensing the threat the school has sealed itself and no outside forces may enter, thus leaving those surviving the Halloween feast with only their wands and their intuition to guide them. Attempts to cast ‘Avada Kedavra’ have only served to enrage the zombies, making them more difficult to escape. 2 surviving teachers have been searching the school for students to help escape to the school’s perimeter where the wizarding world stands watching the survivors trapped like rats in a cage. Magic is no longer their greatest ally however and in order to survive they must use the castle itself and team work to avoid being feasted upon, or worse, contracting the curse and joining the ranks of the magical undead.
Rating: T for Teen

Played at

Gaelcon (2014)

Awards

Gaelcon (2014)

Winner, Gaelcon Writers Award


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