Pirates of the Land
RPG system: D&D 5th Edition
Participants: 1 GM, 3-5 players
By
✏️ | Paul Chambers |
Paul Chambers |
Description
The sea is no place for a rock gnome, so, logically, be pirates on land. Piracy requires fast transport, so, logically, it should be pulled by land-sharks. Wyvern riders patrol the surface, so logically, it should be able to go underground. And it needs a cannon, which logically, should be as powerful as possible. Crazy inventor-pirates in a shark-powered-land-submarine. What could go wrong?
Played at
BeAcon IV (2018) |
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