Sleepaway
RPG system: Belonging Outside Belonging (No dice, no masters)
By
Arthur Wing Hang Li |
Description
In <i>Sleepaway</i>, you play as a camp counselor at a not-so-ordinary summer camp besieged by a Strange and ominous cryptid. In the outside world, people grow increasingly alienated from their own identities, trapped in a miasma of advertising and corporate branding. Isolated from civilization, this summer camp is a beacon of safety, a refuge for misfit kids defined by their marginalization. As time pushes past and the world grows older, this camp also shelters the survivors of the Lindworm.
<i>Sleepaway </i>uses the Belonging Outside Belonging system, popularized by games like<i> Dream Askew </i>by Avery Alder and <i>Dream Apart </i>by Benjamin Rosenbaum. It is a diceless game where tokens are received for making Weak Moves (actions that make your life harder), and these tokens are spent on Strong Moves (actions that passionately succeed). In Belonging Outside Belonging games, everyone shares the role of facilitator, and each person can pick up Setting Elements to bounce off of and provide narrative impetus for the other players.
Played at
UK GamesExpo (2023) |
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