Crack on the Treasure
By
Adam Badura | |
Tomi Faludi | |
Andrei Mataoanu | |
Ciprian Prohozescu |
Description
Outwit, Outsail, Outlast! Be the Savviest Swashbuckler in the Deadliest Heist on the Seven Seas!
Brace yerselves, landlubbers! In this stormy heist of a board game, ye be racin' to claim the accursed treasure on a mighty island, all while outwittin' rival pirates and dodgin' the wrath of the tempest. Can ye seize the loot, outsmart yer foes, and escape with yer life? 'Tis a cutthroat quest fer riches on the seven seas! Arrrrrr!
Listen up, me hearty! This here be the phases o' the game:
The Plannin' Phase:
• Players take turns placin' down the pool of Map Elements until they're all placed.
o Starter Map Element pool:
Environment
• Whirlpools (3)
• Jagged Rocks (4)
• Piranhas (5)
• Water Currents (5)
Loot
• Timber (4)
• Crewmates (4)
Remember, one tile can only have one Environment element and one Loot element on it at once.
Then, ye scurvy dogs have 5 points ye can distribute between yer Crewmates and Timber.
The Land Ahoy Phase:
• In this phase, players have two choices each turn:
o Move:
Players can use their speed points to move towards a hotspot.
Players can sacrifice a crewmate and flip a coin for a chance to double their remaining speed.
If the flip fails, a landmine crewmate is planted on the spot instead.
o Cultivate:
Players can flip a coin for a chance to earn an extra crewmate.
o Players take turns explorin' the map until one player reaches the treasure island.
o The player that reaches the treasure island must flip successfully to gain the treasure.
Only one player can occupy the island at a time.
Other players can challenge the docked player so that they can have the chance of gettin' the treasure.
o When the player with the treasure leaves the island, it triggers an unstoppable wave and the next phase starts. Arrr!
The Land Abye Phase:
• The actions that players can take in a turn are the same as in the Land Ahoy Phase.
• At the end of every turn of the player that left the island with the treasure, one piece of the map gets removed and all players on that piece die.
• First, the island be removed. Then, the tile closest to the island, then the 2 tiles adjacent to it, and finally the last 3 tiles.
• If the player with the treasure dies in combat, the winner takes it.
• If the player with the treasure dies from environmental hazards, apart from the storm, the treasure stays on the hex where they died.
• If the player with the treasure dies in the storm, the game be over and nobody wins.
• If a player leaves the board through an exit unit, they win the game.
Ahoy, me hearties! Listen up, for I be tellin' ye 'bout combat!
• If ye be standin' on the same tile as yer enemy, ye can attack 'em.
• The person who starts the fight be goin' first.
• Each player takes turns tossin' coins.
• During the battle, each player has two choices: Attack or Retreat.
o Attack:
If ye get heads, then one enemy crewmate dies.
If ye get tails, then nothin' happens.
o Retreat:
If ye get heads, then the combat ends and ye get a free turn while the other person has to wait until their next turn.
If ye get tails, then one of yer crewmates dies.
o The combat ends when one player runs out of crewmates or one player successfully retreats. Arrr!
Here be the rules for dyin' in the game:
• A player dies when:
o They run out of Crewmates.
o They run out of Timber.
o They are overrun by the Wave.
o They are killed by another player.
• After dyin', the player respawns at the Startin' Point with the original crewmates and timber. Any additional crewmates and timber are removed from the game.
• Keep yer wits about ye, and don't let yer guard down!
Here be the rules fer the Environment elements ye may encounter:
• Whirlpools:
o When a player steps on a whirlpool, they are forced to stop and flip a coin. If heads, then the player can teleport to another whirlpool anywhere on the map. If tails, then the player loses one timber. The turn ends regardless of the outcome.
• Jagged Rocks:
o Players that pass through the units adjacent to the rock unit have their speed halved. If a player has 1 timber (1 speed unit), they cannot pass through the area of rocks. If a player has 3 speed, they can only pass through 1 unit of rocky area.
• Currents:
o Players that enter the units occupied by currents are forced to go into their direction, regardless of what dangers lie at the end of the trail. Players cannot pass through the current units. Players do not spend speed points when traveling with the currents. Players are not allowed to make infinite loops.
• Piranhas:
o Players that enter the units occupied by piranhas are forced to stop and flip a coin. If heads, then the player survives the piranhas attack. If tails, then one Crewmate dies. The turn ends regardless of the outcome.
• Landmine Crewmates:
o Players that enter the units occupied by landmine crewmates are forced to stop and flip a coin. If heads, then the player gains a crewmate. If tails, then the player is knocked back to the unit they came from. The turn ends regardless of the outcome. Landmine crewmates can affect every player, even their owner.
Played at
Create Jam 2023 - Seven Seas Spring Edition (2023) |
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