Voyage of Intrigue
RPG system: GURPS
Participants: 1 GM, 6 players
By
Ron Shaw |
Description
After rescuing several political prisoners from Skull Rock Prison, your Pirate band knows that some key figures have been replaced. These include a few sympathetic to the privateer cause. Now you must sneak your way into a private party on board the Merchant Fleet flagship, identify the imposters and smuggle them off the ship so that the people they usurped can resume their lives.
Played at
OrCCon (2021) |
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