The Resurrectionists: For The Greater Good
RPG system: LARP
Participants: 12 players
By
Jenny Dunn | |
David Townsend |
Description
“Oh, to be alive in such an age, when miracles are everywhere, and every inch of common air throbs a tremendous prophecy, of greater marvels yet to be.”
At the start of the nineteenth century in Aelbion, whilst there is a tumult in politics and religion, science seemingly has made all things possible, from steam engines to flying craft.
In this Golden Age of Glories, why should medicine lag behind? Disease, palsy, fever, the frailties of old-age, perhaps even mortality are merely another obstacle to be challenged and overcome so long as there are enough cadavers for the eager medical students to study.
At the prestigious school of Dr Alexander Duncan, they are preparing for tonight’s announced public demonstration in front of the King’s eldest daughter, and yet, when they gather about the table to view tonight’s subject, they find themselves gazing not at a piece of street refuse or the contorted features of some criminal turned off at the gallows but the face of one of their own
“Up the close and down the stair,
In the house with Burke and Hare,
Burke’s the butcher, Hare’s the thief,
Knox the man who buys the beef”
A game for twelve players in the backwaters style of character sheets, plot and no workshops, this Victorian gothic game may contain themes of murder, revolution, medicine, ethics, revenge, religion, Shakespeare, money, love, treachery and similar Victorian obsessions. Whilst Aelbion regards the sexes and race as equal in the professions, many of the other flaws of the age may be mentioned in the game. If you feel that these might be triggering, this is probably not the game for you.
Played at
Continuum (2022) |
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