Song of the Sea
(AKA: 🎵🌊 Song of the Sea)
RPG system: LARP
Participants: 12 players, 6 female, 6 male
Summer Larpin' (2022), Boxboro, Massachusetts, United States
Intercon U (2023), Crowne Plaza, Warwick, Rhode Island, United States
“Come away, O human child!
To the waters, and the wild
With a faery, hand in hand,
For the world’s more full of weeping than you can understand.”
Some stories are never forgotten.
On the western coast of Ireland, companions gather at a lighthouse to feel the magic of Halloween. It is a night of revelry and connections, of secrets and decisions, and above all, of stories.
A reveler in an owl mask tells a vibrant tale of wolves that run at night. From beneath a faerie costume, a guest speaks of a secret selkie kingdom hidden beneath the very waters. Others in robes and sheepdog costumes speak of anything from the lost way to Tir na n’Og to the tales of a mysterious illuminator and a book that “turns darkness into light”.
But through the cheer and merriment, the revelers appear distracted, as if waiting for something, as if listening for something.
Will they hear the selkie’s song?
For there is truth in these stories, and, just as their costumes and masks hide the revelers’ identities, the mundane face of the world conceals secrets of its own. Places full of that which has been lost, waiting to be uncovered, yearning to be experienced again.
Song of the Sea is a larp in loving memory of Kevin Munn, who loved the movies in the Irish Folklore Trilogy and a good story above all else.
This game takes place in the setting of the movie Song of the Sea, with further inspiration taken from movies The Secret of Kells and Wolfwalkers. No familiarity with any of them is required to play. Players can expect a game of interpersonal negotiations, difficult decisions, hidden identities, discovering secrets, and finding treasures in a fantastical setting.
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