Stellar Front: Border Encounter
RPG system: LARP
Participants: 8-17 players, Crew skilled in repair.: 1-2, Crew trained in repelling or executing boarding actions.: 2-4, Crew Skilled in flying large space craft.: 1-2, Help us run a space adventure!: 2-7, Crew Trained in advanced science and medicine.: 2
By
✏️ | Skye Difranza |
✏️ | Lee Peterkin |
✏️ | Tom Selfridge |
Intercon U: Ultraviolet (2023), Crowne Plaza, Warwick, Rhode Island, United States
Skye Difranza | |
Tom Selfridge |
Description
The “UWA Rossman” is on a mission to patrol a backwater stretch of space that borders the hostile Sol Combine. The mission promised to be a quiet one of planetary surveying and exploration but fate has different plans. Will our intrepid crew be able to navigate these unforeseen circumstances or will the “UWA Rossman” be lost? Tune in to find out!
Gameplay: Stellar Front: Border Encounter is a structured freeform LARP that uses an accelerant-lite system for boffer combat for physical resolution as well as a timed turn-based tabletop game for space combat. The game is heavily influenced by the computer games FTL and Space Team and has a pulp sci-fi aesthetic. The game will run for 3-4 hours and have a rules and gameplay briefing. A mid-game break will provide a few minutes of respite for rehydration and use of the restrooms.
All roles are capable of doing other roles on the ship including repelling boarding actions but some are just better skilled or equipped to do so. When things get going it is not uncommon for a Scientist to take the gunnery station or a Marine to attempt to repair a damaged system.
Content warnings: Violence, medical experimentation, torture, strong and vulgar language, Frantic situations including shouting/yelling etc. Age Restriction: 18+
Timeline and communication: A general blue sheet and space battle rules document will be sent out early-on as well as a player questionnaire. Player Sheets will be provided a week before
Physical Restrictions: live boffer combat- can be modified for disabilities The fast paced and hectic nature of the space battle mechanic can make it difficult for people with processing issues at times.
Played at
Intercon U (2022) | |
Intercon U: Ultraviolet (2023) |
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