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A Conspiracy of Ravens

RPG system: LARP
Participants: 11-13 players


✏️Michael Von Korff
✏️Tom Lotze


There is a secret cabal who covertly rule the world. They have had many names over time, and been seen through many lenses. The Rosicrucians; the Knights Templar; the Masons; the Illuminati. They are the secret masters. They are a very old society, and they are unimaginably powerful. In modern times, they are called the Conspiracy of Ravens.

Within this group, there have been powerful leaders who sought to change the direction of the Society and the world. Some of them succeeded, while others caused schisms and broke off into smaller factions. You are a member of one of these factions, wielding only small influence over the future.

But things that are so, even if they have always been so, may not remain so forever. The leader of the Conspiracy of Ravens, if anyone can be said to lead such a massive organization, is known only as The Devil. And The Devil has invited several members of these factions to join them at their castle. For the Conspiracy has lost its way, they say, and it is time to change the future of the world. They would see it changed, and they have offered you the opportunity to direct its course. The powers of the Devil are immense; they are offering you access to the resources of the Conspiracy, and the opportunity for your faction to lead its future. For this chance, you must risk everything.

In a Conspiracy of Ravens, you will play an agent of one of several factions. You will have to deal with others to launch missions to further your interests, compete for influence, and change the fate of the world--all without knowing who you can trust, or how far. You will make new friends, or perhaps enemies, rekindle old relationships, and figure what is important to you and what makes a world worth fighting for.

Note: this LARP is loosely inspired by the card game Castle of the Devil.

Played at

Intercon S: Smoke and Mirrors (2019)

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