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dadeennbsv

Rabbit Run

RPG system: LARP
Participants: 8-14 players, Male characters: 2, Female characters: 2, Characters that are not strictly defined as male or female: 4-10

By

✏️Zoe Eddy
✏️Jeff Holmes
✏️Ben Jones
✏️Albert Lin
✏️Anthony Reed
✏️Scott Sawyer
✏️Chris Wilkins

Description

Rabbit Run is a live-action boffer larp that uses the Accelerant Rule system.

In a grim, dystopian future, the world has been overtaken by PryMor: a group of creatures that are half-machine and half-human. For the past sixty years, a nation humans once called home has been governed by these hybrids: the PryMor run a police state where PryMor are superior, and humans are little more than chattel used for labor, entertainment, and raw material. PryMor make up 60% of the global population, while the much weaker humans constitute the remaining numbers. This police state, where humans live under the unsympathetic rule of the PryMorian Senate, is called the Commonwealth. A utopia for PryMor, the Commonwealth is an unpredictable, living hell for humans.

Within Rabbit Run, players are a member of the resistance community Sector 84: Sector 84 is an eclectic, mostly human slum in the eastern part of the Commonwealth. Although Sector 84 is a brutal and unforgiving place, it has retained an autonomy and stability. Sector 84's stubborn resilience has caused the Prymorian government to label the slum a "Red Level Resistance Community"-- the threat of Sector 84 has, ultimately, urged the forces of the Commonwealth to wage a covert, consistent war to eliminate the Sector 84 resistance forces.

Within Sector 84, players are members of a small street gang called 'The Rabbits.' About a decade ago, the Commonwealth Laboratories abducted human individuals to serve as subjects in the Stage9 Series-- a ten-year long sequence of government experiments; these experiments involved "mental, physical, and emotional... augmentation and regression procedures." These "procedures" involved excruciating bodily modification, toxicology testing, and cognitive- behavioral "therapy," as well as "applied field missions" and "community incursion sequences." However, the cruel experiments of the Stage9 Series were put to an abrupt stop when HARM (Human-Animal Rights Militia), a so-called "terrorist resistance cell," infiltrated the Commonwealth laboratories, and liberated the few surviving subjects of the Stage9 Series.

The majority of members of Sector 84's "The Rabbits" are these survivors. Although a street gang, The Rabbits are committed to human rights, and, ultimately, the overthrow of the Commonwealth. Despite their motivations, however, The Rabbits are anything but noble: they’re broken, battered, and bitter individuals-- humor and cynicism have become shields that they use to protect themselves. They are loyal to one another, and seek a common good, but are suspicious and skeptical of non-Rabbits. They’re bound by blood and pain to, above all else, one another.

Recently, the Rabbits have been contacted by members of HARM: it seems like the Commonwealth are going to be making some specific movements to eliminate the Rabbits from Sector 84. Within this game, players will need to navigate the streets of Sector 84, gather intelligence about the Commonwealth, perform dangerous missions, and eventually use brains and brawn to defend themselves and their allies from PryMor forces. This game will be heavy combat and heavy rp-- all levels of experience are welcome and encouraged to come play.

Trigger warnings: substance abuse, self-harm, mental illness, violence, sexual themes with reference to sexual abuse, physical abuse, medical experimentation and torture, strong and vulgar language, emotional intensity including shouting/yelling etc. Age Restriction: 18+

In the grim, dystopian future, the world has been overtaken by the PryMor: a group of half-machine, half-human hybrids. For the past sixty years, the PryMor has run the Commonwealth, a police state where humans are little more than chattel used for labor, experimentation, and raw material. BlueCorn5 crops sterilized the human population, bringing humanity’s twilight.

Around a decade ago, the Commonwealth Laboratories abducted human individuals to serve as subjects in Project Stage9- a series of experiments involving mental, physical, and emotional augmentation and regression procedures.

These "procedures" involved excruciating bodily modification, toxicology testing, and cognitive- behavioral "therapy," as well as "applied field missions" and "community recursion sequences." However, the cruel experiments of the Stage9 Series were put to an abrupt stop when the remaining human resistance liberated the surviving subjects of Stage9.

The majority of members of Sector 84's "The Rabbits" are these survivors. Although Sector 84 is a brutal and unforgiving place, you have carved an area of autonomy and stability. Within your own separate groups of the Trix, the Darwins, and the Rabbits, you have forged a life and family of sorts in the ruins. You are all broken and battered individuals, but bound by blood and pain to one another and the dream of a life without the PryMor.

However, the PryMor Commonwealth no longer tolerates these remnants and a permanent answer is being formulated for Sector 84. In the last desperate bid for survival, the Rabbits are launching a full-out assault on the the PryMor compound for one last fight against the twilight of the human race...

Logistical Notes Rabbit Run uses a lighter version of the Accelerant combat system. While familiarity with the system is helpful, we welcome people unfamiliar with Accelerant (or boffer games) to join. A variety of combat styles and roles will be available (melee weapons, ranged/gunners, medical support, hacking puzzles, etc). Weapons will be provided. We strongly encourage anyone who wishes to play but has concerns about physical accommodations to contact us with questions.

We welcome all NPC sign-ups. We will have a handful of non-combat NPC RP roles and the majority of NPC activity will be melee combat roles with little to no roleplay.

Played at

Intercon N (2014)
Intercon O (2015)
Intercon P (2016)
Intercon Q (2017)
Intercon R (2018)
Intercon S (2019)
Intercon T (2020)
Intercon U (2022)


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