Super-Villain Academy
RPG system: LARP
Participants: 15-17 players, Male characters: 9, Female characters: 6-8
By
✏️ | Marc Blumberg |
Intercon I (2009), Chelmsford, Massachusetts, United States
Marc Blumberg | |
Philip Kelley | |
Drew Novick | |
Kelly O'Donoghue | |
David Simkins |
Lucky Consequences (2018), Naish Holiday Village, Christchurch, Dorset, United Kingdom
Sue Lee | |
Kate B. (Lead GM) |
Description
It's Graduation Day - time for the annual cocktail reception, where the Headmaster schmoozes Alumni for donations, the faculty gets drunk and hostile, and the top students get to show off their graduation projects. This year the children of the legendary Future Villains of America are graduating, so their parents get to wreak havoc on their Alma Mater one last time. Will the staff be prepared? What a time for one of the Deathtraps to go missing…
It's Graduation Day - time for the annual cocktail reception, where the Headmaster schmoozes Alumni for donations, the faculty gets drunk and hostile, and the top students get to show off their graduation projects. This year the children of the legendary Future Villains of America are graduating, so their parents get to wreak havoc on their Alma Mater one last time. Will the staff be prepared? What a time for one of the Deathtraps to go missing...
Super-Villain Academy is set in a wacky comic book world where super powers really exist, but on a lesser scale, i.e., there are no “Superman” types. The villains range from kinda wacky to deeply twisted; Think of the Tick meets Mystery Men meets the Incredibles meets Austin Grossman’s Soon I Will Be Invincible meets Jasper Fforde’s Thursday Next series meets … um … similar source material.
Most of the characters in the game are evil, amoral, or both. Super-villainous subjects (murder, robbery, conquering the world) are treated lightly. Players must be 16 and older.
Played at
Intercon I (2009) | |
♻ | Intercon J (2010) |
♻ | Intercon R (2018) |
♻ | Lucky Consequences (2018) |
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