Everything Must Go
RPG system: LARP
Participants: 18-29 players, Male characters: 4-6, Female characters: 4-6, Characters that are not strictly defined as male or female: 10-17
By
✏️ | Carlos Coral |
✏️ | Jason Hubbard |
✏️ | Ben Reinhart |
Description
The Bipartisan International Espionage Group Enterprise (BIEGE) is closing its offices forever and liquidating all assets. Industry professionals and interested parties from around the world have arrived to haggle over the remains. As competing organizations and heated rivals vie for BIEGE's scraps, opportunities abound to make a fortune, gain an upper hand, settle a score or save the world.
Everything Must Go is an energetic, shagpunk tale of espionage and intrigue where groovy super-spies match wits with diabolical masterminds. Torrid histories of romance and enmity clash with secret missions and covert agendas. Success will depend on keen insights, clever analyses and sheer audacity.
Game takes place at BIEGE Headquarters Fire Sale set in the idealistic era of the psychedelic 60's. Join the hip capers and mysterious master plans as elegant evening wear, mod fashions, bold colors and outrageous hairstyles collide! This theater style game places an emphasis on cinematic flare and challenging social dynamics. Players are sent into the scenario with limited information on their friends and enemies and must complete the picture before their rivals do. Each player will be faced with a set of personal and professional goals to accomplish by the end of the run. Players represent secret organizations that seek the resources BIEGE is putting on the auction block.
Any resource could provide a great advantage to your side's struggle against the enemy -- just as soon as you figure out who the enemy is!
Played at
Intercon I (2009) |
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