In the last years of a country house, the servants gather for dinner. We meet them three times, in 1928, 1931 and 1935, as their feelings for each other grow and change.
Will That Be All? is a game about love and relationships between servants. It is set in three acts, each in a different year, starting in the affluent 1920s and ending with the threat of war in the 1930s.
You'll get your character before the game. However, we'll work out the relationships themselves on the day, shortly before we play. That is, you'll get a character sheet for Peggy the housemaid, but you won't know she's in love with Mr Goldberg the butler until the day of the game. To choose these relationships, we'll choose cards from a table (in the style of the game Picking Up The Pieces). Apart from that, there are no pre-game workshops or anything like that.
(The way that relationships work is similar to Mars Attracts, which is also running at Consequences. That needn't stop you playing both, if you'd like to.) Play this game if you want a game about love and changing feelings. Don't play this game if you want big plot items: there won't be murders, dark secrets, long-lost sons or other stuff like that. It's all about love.
In the last years of a British country house, the servants gather for dinner. We meet them three times, in 1928, 1931 and 1935, as their feelings for each other grow and change.
"Will That Be All?" is a game about love and relationships between servants, set against the backdrop of gathering war. It starts in the affluent 1920s and ends with the threat of war in the 1930s. We play in three acts, each lasting about an hour, in which you'll try to find romance.
There's a short amount of talking at the start of the game and between acts, in which we choose and change relationships. We'll keep this to a minimum, so we can start playing quickly. (The game isn't particularly "Nordic" and there isn't a full workshop or anything like that.)
This is an emotional and bittersweet game. Come prepared to have your heart filled with love or broken.
Costume is welcome. If you don't want to go for full authentic costume, then a suggestion is fine: for example, a smart shirt for a footman.
You'll get a character sheet before the game, which will be very short and evocative. We'll then choose relationships in the game itself.
The characters aren't written as specifically gay, straight or anything else: you can choose who your character is attracted to. That said, you can't always choose who's attracted to you. It's a game that can embrace all kinds of relationships, so come prepared for that.
Players of any gender are welcome.
And here's a complex but important point about gender, which I know will matter to some people. The roles in the country house are strictly divided by gender: so, for example, the butler is seen as a male role. However, that doesn't mean that a character's gender must match the job role: for example, the butler could be played by a character who is, in fact, a woman or who doesn't identify definitively as male and female. If this is important to you, talk to me and I'm happy to accommodate.
Will That Be All? is set in the run-up to World War II. Towards the end of the game, there's some mention of the possibility that characters will die. The game mentions fascism briefly. It doesn't deal explicitly with anti- semitism, although two characters have Jewish names, so the subject may come up: again, if this matters to you, talk to me and we can accommodate.
This game is suitable for players 18 and older. Younger players will be considered on a case by case basis, as there are parts that start as teenagers, but age into adulthood, with adult issues.