1969: The Minx Club
System: LARP
Deltagare: 12-17 spelare, Male characters: 6-8, Female characters: 6-9
Arrangerat av
Atlantic Interactive Arts
Av
✏️ | Rebecca Doll |
✏️ | Gordon Olmstead-Dean |
✏️ | Merry Peck |
Beskrivning
First published in 1949, _Foxcroft_ Magazine was the first mainstream US publication to mix artful nude photographs, progressive commentary, and literature for upscale men. While Frank Foxcroft’s hedonistic lifestyle, trendy manse, and Minx Clubs are a hallmark of the sophisticated businessman or cosmopolitan world traveller, much of the publication’s fascination comes from its flirtations with the world of bohemian arts and music. For the magazine’s twentieth anniversary, a group of the elite, and want-to-be elite, will gather at the New York Minx Club for a screening of _America:1969_ a film financed by _Foxcroft_ and produced by a little known independent filmmaker. Madison Avenue executives and creatives, recording industry gliteratti, and American heroes will mix, more or less uncomfortably, with screen stars, writers, and artists.
_1969: The Minx Club_ draws on the feel of shows like _Mad Men_ and _Pan Am_, as well as elements drawn from the lives of figures like artist and filmmaker Andy Warhol, undercover Playboy Bunny and feminist Gloria Steinem, author Truman Capote, spy and socialite Gloria Guinness, “Chelsea Girl” and Model Edie Sedgwick, Publisher Hugh Hefner, Hostess and younger sister of Jackie Kennedy Lee Radziwill, Rolling Stone founder Jann Wenner, Performer Marianne Faithfull, advertising impresario George Lois, photographer Robert Mapplethorpe, fashion icon Jean Shrimpton, and many others. We seek to capture the life and breath of the tipping point of the modern era.
The game will not feature real persons, though some characters may be loosely based on one or more historical figures. The production is intended to be in a Nordic roleplay style with focus on an immersive experience, and personal story as opposed to any criteria of "winning or losing." Motivations serve as drivers for character development, rather than goals. Players are asked to focus on a dramatic and collaborative approach to creating a collective story to attain an emotional and personal experience of a key transitional period in Western culture. There will be diegetic events and realizations throughout, but there is no "plot" or "goal" aside from processing and reacting to events that have happened in the past. Rather than traditional "sheets" character information will consist primarily of external documentary evidence about the characters, such as articles, and may contain conflicting interpretations which the player must resolve in their final depiction.
**Additional Information:** [www.theminxclub.xyz](http://www.theminxclub.xyz)
**Casting Note:** Part of the fascination of this place in time is that it involves the emergence of LGBTQ identity. We are _strongly_ committed to working beforehand with players, or making adjustments at the time for any late registrants, to ensure that players are as comfortable as possible with their character's gender and sexual orientation, and to respect, absolutely, personal preferences. Additionally we will endeavor to support non-binary gender through the inclusion of characters who challenge gender norms in presentation and dress. That said, a realistic depiction of the late 1960s requires that most non-binary individuals are still viewed through a societal lens which may inflict unwelcome external presumptions.
**Content Warnings:** This event may feature depictions of drug use and overdose, various sexual themes including but not limited to alternative sexuality, abusive relationships, violence, or references to bdsm, suicide, murder. Artistic erotic images in the style of Andy Warhol's "Blue Movie," and other "porno chic" period productions, or the photography of Robert Mapplethorpe, may be included in video displayed during the event or as still decor pieces. Events surrounding the production of these images may be referenced in character backgrounds. This event is not suitable for minors. Importantly, we are not seeking to sanitize the culture of the late 1960s. While progressive attitudes may be voiced and championed by some characters, entrenched misogyny, endemic racism, paternalism and elitism must also be expected. This game is for players 18 and older.
Spelat på
Intercon Q (2017) |
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