Mice & Dragons
Spillerne er drager. Deres mål er at fange flere mus på samme tid end de andre drager i hulen. Spillerne kan bøje dragen som de vil for at den kan komme mellem søjlerne. Men pas på at indgangen ikke styrter sammen! Spillet slutter efter to jagtrunder. Der er adskillige huler, såsom Mice King Cave, Ninja Mice Cave og Otto Water Cave. Hver hule kræver en forskellig tilgang.
Nøgleord: dexterity, creativity, competition
Players are dragons. Their target is to catch in the same time more mice than other dragons in a cave. They can bend as they want the body of their dragon, to make it move through the pillars. But be careful not to make fall the entrance! The game ends after 2 hunts. Many different caves are available as the Mice King Cave, the Ninja Mice Cave or the Otto Water Cave. Each cave has a different way to play.
Keywords: dexterity, creativity, competition
About the designer: Romain worked for game industry for many years in different field as video games, TCG, production in China and he recently explores the game design. He especially likes to experiment about games which are half toys, half boardgame and half hey-what?s-going-on-there.
|Fastaval - Otto Under the Sea (2019)|
Mice & Dragons nomineres for sine nyskabende idéer indenfor en utroligt velafprøvet genre. Det skubber spillerer, store som små, til at udvikle ikke blot deres fingerfærdigheder, men også deres rummelige sans i en legende setting.
Mice and Dragons is an easily accessible dexterity game in which you guide a magnetic dragon head on a flexible neck around a 3D cave landscape to catch mice simultaneously with other players. The game contains different caves with varying scoring options in which the dragons can go hunt.
Mice & Dragons is nominated for it’s new ideas within a well-tried genre. It pushes its players, young and old, to develop not only their dexterity, but also their spatial senses in a playful setting.