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Behemoth

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DesignerMorten Brøsted

Foromtale

Med forhandling, samarbejde og snilde skal du som keltisk druide forsøge at udnytte en magisk naturånd der spreder ødelæggelse og magisk kraft, til at samle stemmer blandt stammerne til at vinde spillet.

Behemoth er et area control spil, som i høj grad styres af spillets særlige stemmemekanisme, både mht. hvor naturånden Behemoth vandrer hen, hvem der skal have de eftertragtede titler undervejs, og hvem der endelig vinder spillet.

I Behemoth spiller du en keltisk klan. Nogen har fremkaldt en kæmpemæssig naturånd, Behemoth, i landets midte, som truer med at æde det op. Men samtidig spreder den magisk energi som druiderne bruger til at lave ritualer, der giver dem og deres helte kræfter. Heltene er dine agenter på brættet, som kæmper, laver heltedåde, og aflægger løfter til guderne for at få mystiske kræfter og udødelighed. Den spiller der laver et endeligt ritual (som f.eks at bygge Stone Henge), og lokker Behemoth derhen, slutter spillet. Afgørelsens time er nu oprundet, men har du gennem spillet samlet stemmer nok fra de andre stammer til at de vil krone dig som konge? Eller har du gennem spillet trådt så meget på dem at de hellere vil vælge en mindre værdig kandidat?

Den keltiske baggrund fylder en del i spillet og er udført med udgangspunkt i irske og skotske myter.

Stikord:
Area control, Voting, Celtic

sing negotiation, cooperation and cunning, you, acting as a celtic druid must try to take advantage of the giant land eating, magic spouting nature spirit, to collect votes to determine the king as part of the final ritual.

Behemoth is an area control game, which to a large degree is defined by its special voting mechanism, used to determine how the giant nature spirit, Behemoth, moves, but also when voting for titles and determining the winner of the game.

In Behmoth, you play as a celtic clan. Someone has summoned a giant nature spirit in the midst of the land, threatening to eat all of it. At the same time, it spouts magic energy, used by the druids for rituals, empowering the clan and its heroes. The heroes are your agents on the board, who fights, perform quests and take promises (geis) to the gods in exchange for mystic powers and immortality. The player who performs one of the final rituals (like building the Stone Henge), and lures Behemoth to it, ends the game. Now, you have to vote for a winner using votes gained during the game. Will you be able to convince others to vote for you, or have you gained your power by stepping on the weak? Perhaps the winner will not be the strongest, but the kindest ruler.

The game is inspired in part by Celtic tales of heroes and mythology.

Keywords:
Area control, Voting, Celtic

About the designer: Morten Brøsted works at the danish roleplaying school, Østerskov Efterskole, where he teaches math. He likes games with a lot of player interaction and theme, and dislikes games where simple mathematical analysis leads to the
perfect choice. Favourite game is Blood Bowl.
Morten has participated several times in the Build-A-Boardgame challenge, and once in Game Rush, as well as three times in the main Board game competition.

Spillet på

Fastaval - Otto Under the Sea (2019)


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