Om Alexandria
Giv en hånd
Indsend rettelser

Søg efter spil
Tags
Alexandria i tal

Steder
Kalender
Blog-feeds
Priser
Jost-spillet

Kontakt os
Privatlivspolitik
Log ind:
Language icon Vælg sprog:

dadeennbsv

The Patchwork Citadel

System: Dream Askew
Deltagere: 2-3 spillere

Af

ArrangørAnita Murray

Foromtale

A GMless game facilitated by Anita Murray for 2-3 players

The apocalypse didn’t happen everywhere at the same time. Instead, it happened in waves. It’s still happening in waves; cities bar their doors, and the apocalypse is a distant nightmare to the privileged. The outly-ing lands have seen the collapse of law and order, some shuffled the mortal coil at the first sign of real danger. Others took to the hills with water purifiers and dried goji berries. But some took up arms like they were benedictions and you can hear them roaring in the distance.

Ruined buildings, ruined lives, ruined faces, loaded handguns, psychic powers, heartbroken underdogs, turbulent skies.
You’ve found others you can relate to, and you’ve banded together with them to form a queer enclave. Gangs roam the apocalyptic rubble, and scarcity is becoming the norm. And just beyond our everyday perception, howling and hungry, there exists a psychic maelstrom. Dream Askew is a game about post-apocalyptic lives. It’s a game that queers the post-apocalyptic genre, exploring how the apocalyptic pro-cess could impact our sexuality, genders, livelihoods, experiences of marginalisation and experiences of liberation. It’s GMless, diceless, focuses on collaborative world and story building. This game is not pre-written. Instead, in a similar vein to Fiasco, Dream Askew is full of tools that allow a table to collaboratively create a story in a single session.
It’s like Mad Max as written by David Lynch… with a psychic mael-strom and a Queer agenda.

Spillet på

Itzacon X - Lost in time (2014)


Indsend rettelser for denne side