The Patchwork Citadel
System: Dream Askew
Teilnehmer: 2-3 Spieler
Von
Anita Murray |
Beschreibung
A GMless game facilitated by Anita Murray for 2-3 players
The apocalypse didn’t happen everywhere at the same time. Instead, it happened in waves. It’s still happening in waves; cities bar their doors, and the apocalypse is a distant nightmare to the privileged. The outly-ing lands have seen the collapse of law and order, some shuffled the mortal coil at the first sign of real danger. Others took to the hills with water purifiers and dried goji berries. But some took up arms like they were benedictions and you can hear them roaring in the distance.
Ruined buildings, ruined lives, ruined faces, loaded handguns, psychic powers, heartbroken underdogs, turbulent skies.
You’ve found others you can relate to, and you’ve banded together with them to form a queer enclave. Gangs roam the apocalyptic rubble, and scarcity is becoming the norm. And just beyond our everyday perception, howling and hungry, there exists a psychic maelstrom. Dream Askew is a game about post-apocalyptic lives. It’s a game that queers the post-apocalyptic genre, exploring how the apocalyptic pro-cess could impact our sexuality, genders, livelihoods, experiences of marginalisation and experiences of liberation. It’s GMless, diceless, focuses on collaborative world and story building. This game is not pre-written. Instead, in a similar vein to Fiasco, Dream Askew is full of tools that allow a table to collaboratively create a story in a single session.
It’s like Mad Max as written by David Lynch… with a psychic mael-strom and a Queer agenda.
Hier gespielt worden
Itzacon X - Lost in time (2014) |
Korrektionen für diese Seite einschicken