Anders Fischer Riber
Spil
Galskab | Fastaval - Otto i Eventyrland (2018) |
Anerkendelser
Fastaval - Otto i Eventyrland (2018)
Galskab: Nomineret, Bedste Brætspil
Galskab er et historisk læringsspil om psykiatriens morbide historie fra dens fødsel omkring 1750 og ca. hundrede år frem. Spillerne skal sammen styre en galeanstalt og holde økonomi og omdømme under kontrol og undgå for mange dødsfald. Man opfinder jævnligt nye behandlingsmetoder, såsom bad med levende ål, arsenik og pisk med brændenælder, men med tiden kan behandlingsmetoder også falde i unåde og så må man sadle om.
Galskab nomineres for at sætte spilleren i nogle svære dilemmaer og for at være et spændende læringsspil som formidler historisk stof på en elegant og engagerende måde gennem både tekst og spilmekanik. Det er underholdende, lærerigt og hurtigt at komme i gang med.
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Galskab (Eng. Madness) is a historical educational game about the morbid history of psychiatry from its birth in 1750 and a hundred years forward. The players are together managing a lunatic asylum and trying to keep both economy and reputation under control whilst avoiding unneccessary deaths. You frequently invent new treatment methods, such as bath with live eel, arsenic, and whipping by stinging nettle. Later in time some methods might be considered distasteful and you have to reorganise to avoid a bad reputation.
Galskab is nominated for putting the players in difficult dilemmas as well as communicating its historical material in an elegant and engaging fashion through both text and game mechanics. It is entertaining, educational and easy to play.
Galskab nomineres for at sætte spilleren i nogle svære dilemmaer og for at være et spændende læringsspil som formidler historisk stof på en elegant og engagerende måde gennem både tekst og spilmekanik. Det er underholdende, lærerigt og hurtigt at komme i gang med.
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Galskab (Eng. Madness) is a historical educational game about the morbid history of psychiatry from its birth in 1750 and a hundred years forward. The players are together managing a lunatic asylum and trying to keep both economy and reputation under control whilst avoiding unneccessary deaths. You frequently invent new treatment methods, such as bath with live eel, arsenic, and whipping by stinging nettle. Later in time some methods might be considered distasteful and you have to reorganise to avoid a bad reputation.
Galskab is nominated for putting the players in difficult dilemmas as well as communicating its historical material in an elegant and engaging fashion through both text and game mechanics. It is entertaining, educational and easy to play.
Galskab: Nomineret, Bedste Innovation
Galskab er et historisk læringsspil om psykiatriens morbide historie fra dens fødsel omkring 1750 og ca. hundrede år frem. Spillerne skal sammen styre en galeanstalt og holde økonomi og omdømme under kontrol og undgå for mange dødsfald. Man opfinder jævnligt nye behandlingsmetoder, såsom bad med levende ål, arsenik og pisk med brændenælder, men med tiden kan behandlingsmetoder også falde i unåde og så må man sadle om.
Galskab nomineres for sin sømfrie sammensmeltning af brætspilsmekanikker, historie og medrivende narrativ. Spillet sætter en ny standard for hvad et læringsspil kan være.
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Galskab (Eng. Madness) is a historical educational game about the morbid history of psychiatry from its birth in 1750 and a hundred years forward. The players are together managing a lunatic asylum and trying to keep both economy and reputation under control whilst avoiding unneccessary deaths. You frequently invent new treatment methods, such as bath with live eel, arsenic, and whipping by stinging nettle. Later in time some methods might be considered distasteful and you have to reorganise to avoid a bad reputation.
Galskab is nominated for its seamless fusion of board game mechanics, history and engaging narrative. The game raises the bar for what an educational game can be.
Galskab nomineres for sin sømfrie sammensmeltning af brætspilsmekanikker, historie og medrivende narrativ. Spillet sætter en ny standard for hvad et læringsspil kan være.
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Galskab (Eng. Madness) is a historical educational game about the morbid history of psychiatry from its birth in 1750 and a hundred years forward. The players are together managing a lunatic asylum and trying to keep both economy and reputation under control whilst avoiding unneccessary deaths. You frequently invent new treatment methods, such as bath with live eel, arsenic, and whipping by stinging nettle. Later in time some methods might be considered distasteful and you have to reorganise to avoid a bad reputation.
Galskab is nominated for its seamless fusion of board game mechanics, history and engaging narrative. The game raises the bar for what an educational game can be.
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