Weaponfall
System: LARP
Teilnehmer: 9-10 Spieler, Non-player characters: 1-0, Weapon Spirits once wielded by Gods.: 5, The college students who will wield those Weapons to fight Demons.: 4
Von
✏️ | Megan Coppock |
✏️ | Albert Lin |
Intercon U: Ultraviolet (2023), Crowne Plaza, Warwick, Rhode Island, Vereinigte Staaten
Megan Coppock | |
Albert Lin | |
Jacqueline Martin |
Summer Larpin' 2024 Well-a well-a well-a huh! (2024), The Boxboro Regency, Boxborough, Massachusetts, Vereinigte Staaten
Albert Lin |
Beschreibung
**Weaponfall**
*Yulan Festival in Taipei* *The weapons fell like rain. In the span of less than a minute, thousands of them landing in clusters all over the world. At the Yulan Festival, a class of exchange students touch these weapons in awe. On contact, a glowing crystal heart formed around their necks and a whisper from the awakened spirits. These “Wielders” could see the Weapon Spirits bound to the Weapon- and also the whispering masked monsters that would later be named “Demons”. Weapon Spirits and Wielders, bound in that moment, began their first battle for their lives.* ===== *It has been two years since The Weaponfall. Taiwan’s parliament has sequestered their now (in)famous Wielders and Weapons to the “Rainbow Lotus Academy”. You are the first graduating class, but not all is well. The original bonds of Wielders and Weapons have fallen apart. The Taiwanese government has mandated that all Wielders and Weapon Spirits find new pairings to fight the resurgence of Demons by the end of this year’s Yulan Festival.*
*Seeking a new bond, you enter into a ritual between Wielder and Weapon Spirit. Will you survive the night? How will you reclaim your heart from your original bond? And will you find the one who is right for you?*
Weaponfall is an Ars Armandi Boffer LARP with the players being either college-aged Wielders or the Weapon Spirits bound to said weapons. Weaponfall uses boffer combat for the physical resolution of combat (a heavily-modified version of Accelerant) and Ars Armandi for weapon-wielder dating. Ars Amandi is a mechanic involving safe physical touch (of hands and arms only in this game) to simulate physical intimacy. There will be a 30 minute pre-game workshop to introduce the players to the Ars Armandi mechanic.
The majority of game time will consist of structured “dates” and combat as the players try to find compatible weapon-wielder pairs while battling demons.
For Wielder players, you will need either familiarity with boffer fighting or attend a boffer workshop. All boffer-related material like weapons, spell packets, etc will be provided by us. We strongly encourage anyone who wishes to play but have concerns about physical accommodations to contact us with questions. Many of the Weapon Spirits can be tailored for accessibility on an individual basis since you won’t be actively attacked (mostly) in combat but you’ll still need to know system calls.
For NPC sign-ups, familiarity with lightest-touch boffer combat systems is also required. There will be a few non-combat NPC roles. The majority of NPC activity will be melee combat roles with strong emotive components.
Weaponfall
Yulan Festival in Taipei
The weapons fell like rain. In less than a minute, 10,000 weapons fell from the sky. In awe, A class of exchange students attending the Yulan festival touched the weapons. Suddenly these “Wielders” could see the Divine Spirits bound to the Weapon- and the now-visible monsters that would later be called “Demons”. Weapon Spirits and Wielders, bound in that moment, began their first fight for their lives.
=====
It has been two years since the Weaponfall. Taiwan’s parliament had sequestered the (in)famous Wielders and Weapons to the Rainbow Lotus Academy on Mount Yushan. You are the first graduating class of 33, but not all is well. Some of the original Wielders and Weapons relationships are broken. New pairings are needed. Spirits to fight the resurgence of demons at this year’s Yulan Festival and graduate into a new life together.
Will you survive graduation? Will you reclaim your heart from your original bond? And will you find the right Weapon or Wielder for you?
Weaponfall is an Ars Armandi Boffer LARP with the players being either mortal Wielder of weapons or the Weapon Spirits bound to said weapons. Weaponfall uses boffer combat for physical resolution of combat (a heavily-modified version of Accelerant) and Ars Armandi for weapon-wielder dating. Ars Amandi is a mechanic involving safe physical touch to simulate physical intimacy. There will be a pre-game workshop to introduce the players to the Ars Armandi mechanic and a physical touch boundary workshop.
The majority of game time will consist of structured one-on-one “dates” and dueling combat as the players try to find compatible weapon-wielder pairs to battle demons. The Weaponfall boffer combat is not a very skill-based but instead focuses on emotions, narrative, and anime-ness by you and the NPC OOG collaborating together. Think big poses, weapon physicality, heated duels, etc. This game is friendly to new boffer LARPers.
We strongly encourage anyone who wishes to play but has concerns about boffer combat and/or physical accommodations to contact us with questions. Most of the Weapon Spirits can be tailored for physical accessibility on an individual basis and don’t do physical boffer combat.
All boffer-related material like weapons, spell packets, etc will be provided by us. There will be a one-hour briefing and workshopping period.
For NPC sign-ups, familiarity with lightest-touch boffer combat systems is a plus and we are happy teaching folks. There will be a few RP-only NPC roles and NPC combat roles with strong emotive components. Please note that because of the game’s speed dating structure, NPCing will have a significant amount of dead time.
Participant communications
Our player communications include:
A survey for casting purposes and for the writers to understand your player needs, concerns, etc as well as letting GMs know the relative level of experience with boffer combat of each player.
A 7-9 page character write-up for setting and costuming information.
A 10 page world bluesheet.
A simplified anime boffer ruleset.
Please note that this is a fairly high prep game as it layers character write-ups, costuming, and boffer fighting together here.
Content warnings
Weaponfall is very anime LARP. We will be delving into Anime tropes and also into different cultures (with consultant reviews) as the Weapon Spirits were once wielded by mythological/divine figures.
While the characters are in mortal danger, the game is really focused on relationships and the fallout of a breakup. Themes include a range of romance and sexualities, estrangement from family/lovers, physical disability, violence, relationship neglect, substance abuse, depression, strong and vulgar language, situational intensity including shouting/yelling, and breakups. You may end the game not “paired” with another and we want to empower that as a real character option rather than being paired in a new bad relationship.
Touch of hands and arms is the minimum expected touch for the delivery of beneficial game abilities. Ars Armandi as intimate touch will be a part for each Wielder x Weapon Spirit pairing. Physical touch boundary setting as part of the workshop may expand this to shoulders, heads, backs, and hugs on a person-by-person basis. This game is age restricted for 18 or over.
Hier gespielt worden
Intercon U (2022) | |
Intercon U: Ultraviolet (2023) | |
♻ | Summer Larpin' 2024 Well-a well-a well-a huh! (2024) |
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