The Devil we know (Part 4)
System: Pathfinder
Arrangeret af
Pathfinder Society
Foromtale
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir’s troubles in a vile grotto deep beneath the city.
Spillet på
Gaelcon (2014) |
Indsend rettelser for denne side