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Track Chaos

Vorderseite für Track Chaos

Teilnehmer: 2-4 Spieler

Beschreibung

By Team Kachow (R3ALITI3S, Kamomillaz)

Track Chaos

Each player chooses a coloured piece. Then, all players roll the dice to determine their starting positions, numbered 1–4

TheTrack

Track Challenges: Black squares are called Track Challenges.

Full-Width Challenges: Some rows of squares span the entire width of the track.Players musttake a challenge when they reach one ofthese rows.
* “Nyooom!”: Whenever a player moves over a black square, they must yell “Nyooom!”to the card deaaler (The player to the left of you).

Moving Through Challenges: If a card instructs a player to move a certain number of spaces, any Track Challenges passed during that movement are ignored and do not activate.

One Activation Per Turn: Each square can only be activated once per player's turn. If a player moves over the same square again during that turn, it cannot be activated a second time.

Player Collision Penalty: If a player accidentally knocks over another player's piece,they receive a penalty and their turn ends immediately.

A Turn
* Turn Order:Players take turns one at a time in the established order.
* Time Limit: Each player has 30 seconds per turn to roll the dice and move.
* Movement:Players move the number of spaces shown on the dice.
* Diagonal Movement: Players may move diagonally, given the squares they move between touch each other.
* Two players cannot stand on the same tile.
* End ofTurn: Once a player's turn ends,the next player takes their turn.

Track Chaos Cards

The Track Challenge deck consists of two types of cards: Green Cards and Red Cards mixed together.

Green Cards = Gain Positions
Green cards are positive challenges that reward the player by moving them forward on the track.
* Follow the instructions on the card.
* Move forward the number of spaces stated on the card.

Red Cards = Lose Positions
Red cards are negative challenges that penalise the player by moving them backwards on the track.
* Follow the instructions on the card.
* Move backwards the number of spaces stated on the card.

Drawing a Card
1.When a player activates a Track Challenge, they must yell “Nyooom!”
2.Another player draws the top card from the deck.
3.The card is revealed, and its instructions are read aloud.
4.The player follows the instructions on the card.
5.The turn continues unless the card or time ends it.

Track Chaos Points

1. Sector points
The first player to reach the end of each sector (1, 2 & 3) earns the most points. Award points as soon as a player reaches the sector finish line.

Sector placement / Points:
1st player / +2
2nd player / +1
3rd player / +0
4th player / +0

This rewards consistency without allowing sector points to outweigh the overall race.

2. Finish-line points
The finish line gives a larger reward because winning the race should matter most.
Final placement / Points
1st player / +12
2nd player / +7
3rd player / +4
4th player / +2

Track Chaos Cards

Pit car: Your Round is over
Best car on track: +15 places
DNF: -10 places
Best car on track: +15 places
Nyoooom!: +10 places
Max verstappen: +10 places
DNF: -10 places
Kachow!: +95 places
Pit car: Your Round is over
Good Times: +3 places
Perfect on the Line: +3 places
Power!: +5 places
Slip Stream: +5 places
DRS: +5 places
New tires: +2 places
Great outlook: +2 places
Pit car: Your Round is over
Bad turn: -3 places
Over-/Understeer: -3 places
Old tires: -5 places
Not enough power: -5 places
FIA just stupid: -5 places
Dirty air: -2 places
Cold tires: -2 places

Hier gespielt worden

Create Jam 2026 - Speed Fall Edition (2026)

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