The Sound of Us
System: LARP
Teilnehmer: 10-15 Spieler
Von
| Sandy Bailly | |
| Shawn Chua | |
| Irene Curreli | |
| Gluebi MAO | |
| Sylvan McGowan |
Beschreibung
The Sound of Us is a silent-disco larp about what happens when the music that defines you suddenly disappears. Each participant moves through the space guided by a unique soundtrack – their own rhythm, their own inner world – until, for some, the sound fades into silence. In that quiet moment, a choice emerges: remain alone in the absence, or reach out and share someone else’s song. Through music, silence, and shared listening, a fragile and unexpected harmony begins to form — not because everyone sounds the same, but because they dare to hear one another.
The Sound of Us explores how individuality and collectivity coexist — not as opposites, but as interdependent rhythms. The larp investigates what happens when our personal “music” — our identity, emotional landscape, and internal narrative — suddenly disappears. Designing acts with similar BPM becomes a metaphor for alignment without uniformity: we do not need to be identical to move together. Silence is not absence, but space. It enables multiplicity. It is the first moment in which we truly perceive one another — and begin to hear the sound of us as a collective.
Beyond the physical event, The Sound of Us functions as a living ecosystem. The experience generates a shared playlist that can be continuously expanded by a wider community, including people who are not physically present. Each submitted song becomes the foundation for a new playable character, with visible credit to the contributor. In this way, the larp becomes a growing archive of shared emotional frequencies — a community-built act of resonance.
Hier gespielt worden
| Immersion LARP Festival (2026) |
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