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dadeennbsv

Come Back To Me

System: LARP
Teilnehmer: 12 Spieler

Von

✏️Adam Kenney

Tapestries (2026), Embassy Suites by Hilton Milpitas Silicon Valley, California, Vereinigte Staaten

OrgaDragon Hagan
OrgaAdam Kenney
OrgaLeo Schubert-Gardiner
OrgaLauren Skinner

Beschreibung

Inspired by the myth of Orpheus, this 4-hour LARP places you in Ancient Greece at the banks of the river Acheron, where the living attempt to restore the dead through blood and sacrifice. Some players take the role of desperate Seekers who have performed forbidden rituals to summon the spirits of their beloved dead. Others play as Ghosts: diminished shades who must rediscover their own identities through the memories and confessions of those who claim to love them.

Each Seeker can offer their blood up to three times to help a Ghost remember who they were, but each gift demands an escalating price that may cost them everything they hold dear. The dead may awaken to their former selves, but will they choose to return to a world that broke them? And do the living who abandoned, betrayed, or failed them in life have any right to demand their resurrection?

This is a game about the shadows cast by love: the guilt we carry, the shame we hide, and the question of whether bringing back the dead is an act of devotion or selfishness. Players will explore the complex dynamics of relationships that were severed by death, wrestling with buried truths and unfinished business. Expect intense emotional content as characters confront the darker aspects of their connections and face choices that will bind them to their fate forever.

Structurally, this larp uses a “dance-like” format, with 12 rounds of partner selection followed by a 1:1 conversation. No actual dancing.

You’ll love this if you: Crave emotional intensity in your LARP experiences. Want to explore grief, guilt, and difficult love through play. Prefer creating beautiful tragic moments over winning. Are comfortable with vulnerability, tears, and deep emotional intimacy with other players. Enjoy discovering your character through others’ choices rather than driving all your own action.

You should skip this if you: Want combat, puzzles, or clear victory conditions. Prefer light, fun escapism over heavy emotional work. Need full character agency at all times. Are uncomfortable discussing death, terminal illness, or toxic relationships. Dislike ambiguous endings or games without “correct” answers. This game is for emotionally mature players seeking intense, meaningful drama who understand they’re signing up for 4 hours of profound feelings, not fun adventure. Think Greek tragedy meets Nordic LARP, not heroic quest.

Players: 12 (plus Hades & Persephone, NPCs played by additional facilitators)

Duration: ~4 hours
Content Warnings
Heavy emotional themes including grief, guilt, shame, and relationship dysfunction. Specific characters involve: terminal illness, caregiver burnout, alcohol addiction, mental health crisis, abandonment, pandemic deaths, and death of a teenage minor.

Hier gespielt worden

Tapestries (2026)


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