Morsyg
(Alias: Homesick)
Teilnehmer: 1 Spielleiter, 3 Spieler
Von
| ✏️ | Peter Dalby |
| ✏️ | Claudia Kabell |
Herunterladen
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Szenario [Dänisch] | (199,8 MB) |
Beschreibung
Et intenst generationsdrama om en adelsslægt af mødre og døtre, hvor skam og skyld går i arv. Udforsk familiens herregård og spørgsmålene: Hvad er en god mor, og kan man bryde fortidens arv af morsyge?
Morsyg handler om Pauline, en morsyg kvinde, der udforsker sin adelsfamilies slægtshistorie og den arv af utilstrækkelige mødre, hun er vokset ud af. Rum for rum bevæger hun sig igennem familiens herregård og afdækker hemmeligheder fra 1800-tallet og frem, igennem alt fra søfart mod Dansk Vestindien til kulturradikalismen.
Scenariet er en rørende rejse gennem generationer af kvinder i samfundets top og de vilkår, der formede deres moderskab. Pauline undersøger betydningen af moderlig omsorg eller fraværet af samme, mor efter mor efter mor. Kan hun ændre sin egen og sin datters skæbne, eller er slægten dømt til evig Morsyge?
Hver akt udspiller sig i en ny tidsperiode, hvor man skiftevis spiller scener som fortidens mødre og døtre, nutidens Pauline samt den arv som har præget kvinderne i generationer. Mændene er fraværende i denne fortælling og nævnes primært som årsag til konflikt. Scenariet er inspireret af “What remains of Edith Finch” og Tove Ditlevsens familiehistorie.
Content notes
Scenariet berører nogle voldsomme emner, fx i forhold til fødselsdepression, misbrug, selvmord, bortadoption, tvangsægteskab, vold mod kvinder og mord.
Spillertype:
Du elsker at spille både intense og stille, følsomme scener med flere korte roller og væve deres historier sammen til en større fortælling. Du vil gerne dele opbygning af en hovedperson med andre spillere, mens I udforsker en del af den kvindelige danmarkshistorie, som ikke er skrevet ned.
Spilledertype:
Du kan lide at skabe den samlede fortælling på tværs af mange små handlinger og en rammefortælling, hvor fortid og nutid konstant griber ind i hinanden. Du elsker at skabe en stemning af forskellige tidsaldre og vil gerne køre et scenarie, hvor historien underbygges af mange virkemidler.
An intense generational drama about a noble family of mothers and daughters, where shame and guilt are passed down through the generations. Explore the family estate and the question: What makes a good mother, and can one break free from a legacy of homesickness?
Homesick is about Pauline, a homesick woman who explores the history of her noble family and the legacy of inadequate mothers that shaped her. Room by room, she moves through the family estate, uncovering secrets from the 19th century onward, from seafaring routes to the Danish West Indies to the rise of cultural radicalism.
The scenario is a moving journey through generations of women at the top of society and the conditions that shaped their motherhood. Pauline examines what it means to be loved by a mother or to grow up without that love- mother after mother after mother. Can she change both her own and her daughter’s future? Or is the family doomed to an eternal homesickness?
Each act takes place in a new time period, alternating between scenes played as mothers and daughters of the past, the present-day Pauline, and the legacy that has shaped the women for generations. Men are largely absent from this story and are mentioned mainly as sources of conflict. The scenario is inspired by “What Remains of Edith Finch” and Tove Ditlevsen’s family history.
Content notes
This scenario deals with sensitive and potentially distressing themes, including postpartum depression, abuse, suicide, forced adoption, forced marriage, violence against women, and murder.
Type of participant:
You enjoy playing both intense and quiet, emotionally sensitive scenes, taking on several short roles and weaving their stories into a larger narrative. You like sharing the development of a main character with other players while exploring a part of Danish women’s history that was never written down.
Type of game facilitator:
You enjoy weaving together a larger narrative from many small stories, within a frame where past and present constantly intertwine. You love creating the atmosphere of different eras and want to run a scenario where the story is supported by different game mechanics.
Hier gespielt worden
| Fastaval (2026) |
Preise
Fastaval (2026)
Gewinner, Bedste Fortælling
The players take turns playing mothers and daughters in a cyclical narrative backwards through generations. With repeating letdowns from mother to daughter, a fateful tale is revealed of the women of the family and the unshakable Homesickness that never ends. The tight scene directions ask Pauline to reflect on how she brings the sins of her mothers with her. But only at the end do we know whether she will break free of her fate and reunite with her daughter.
Gewinner, Bedste Formidling – Rollespil
The elegant and melancholy visual design communicates the mood of the scenario at first glance. The game master is given a good overview, and the well structured text is easy to navigate. A tightly crafted scene catalogue helps the game master set the scene as Pauline moves around the manor. The overview sheet and the gallery on the wall help players keep straight the family tree of the mothers.
Nominiert, Bedste Scenarie
Inadequacy throughout generations is portrayed both beautifully and precisely in this emotional scenario about mothers and daughters. The ultra-tight design is elevated by atmospheric handouts, sensitive scenes, and an ending where past and present blends together and the homesick Pauline has to figure out if she can change her legacy or if she will doom her daughter Clara to homesickness. A scenario exploring a family saga through an accessible format.
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