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System: LARP


✏️Agata Świstak


(Live-action Role Play, Pervasive [intermixed with activity by non-participants], nanolarp)


The engine coughed roughly and finally stopped. It took you a moment to realise you were stuck in the cold of the tundra, hours away from any civilisation. And the snow just doesn’t seem to help… "Snow" is a minimalistic experiment, a try to let players lead the action, with a very limited intrusion of the GM. Cars and intense feeling included.

Tags: Serious, Everyday Life, Relationships, Horror

Hier gespielt worden

Golden Cobra Challenge (2014)


Golden Cobra Challenge (2014)

Nominiert, Honorable Mentions (Retracted)
Sometimes a game can seduce you and make you feel dirty, and somehow it isn't to blame. Snow is such a game. Submitted with gorgeous, eye-popping artwork and a simple one-page explanation, Snow just cannot be ignored, no matter how hard one tries. It's playable in a cold car in winter (which is coming) among people who want a few more disturbing memories to share with their friends. I chose the game because, in the end, freeform does not have to be complicated to be bold and meaningful. Snow is fearless, committed design and can take players to the kind of dark play a group might otherwise not venture, whilst allowing the players to gracefully end the game at any time.

Judges' Note: Though this game was recognized with an Honorable Mention, it was later discovered that the game did not meet eligibility requirements for submission due to a misunderstanding. The committee continues to congratulate Agata on her accomplishment with this game, but has retracted the award.


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