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dadeennbsv

Happy Hour

RPG system: LARP
Participants: No GMs, 8 players

By

✏️Andrea Castellani

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Zip Scenario [Danish] (0.1 MB)
Zip Scenario [English] (0.2 MB)

Description

Happy Hour is an improv-larp for eight players, adhering to the Dogma 99 Manifesto. This larp has been created along the lines of 13 at the table , the first Dogma larp and maybe the simplest larp ever.

Every player receives a firm's organigramme, where he/she will find all the characters' names, jobs and years spent working for the firm, along with the firm's organizational chart. Then every player chooses one of the ten ID badges (so there will be two badges left), where he/she will find his/her character's name and job. At the beginning only these informations are available; all the rest is improvised from scratch during the after-work drink which makes the larp's setting. Simply, an information becomes true in the moment when a character mentions it.

Have fun! Accept the other players' ideas, and develope them! Say yes! There are no limits in this improvisation, except for the names, the jobs, the years in service, and the organigramme. Nothing you can say or do is wrong. It's sufficient to avoid entering contradictory informations; should it happen anyway, the first information entered will be accepted by everybody as "the truth", while the second will be nothing more than gossip.

“Happy Hour” er et impro-live for otte spillere, der overholder Dogme 99-manifestet. Dette live er blevet skabt i samme stil som “13 til Bords”, det første dogmelive og måske det simpleste live nogensinde.

Hver spiller modtager et firmas organigram, hvor de vil finde alle karakterernes navne, job og antal år ansat i firmaet, sammen med firmaets organisationsdiagram. Derefter vælger hver spiller et af de ti ID-skilte (så der bliver to skilte tilbage), hvor de vil finde deres karakters navn og job. Til at begynde med er kun disse informationer tilgængelige; resten improviseres fra grunden under den fyraftensdrink der er rammen om spillet. Enhver information bliver simpelthen til sandhed det øjeblik en karakter nævner den.

Hav det sjovt! Acceptér de andre spillers idéer og byg videre på dem! Sig ja! Der er ingen begrænsninger i denne improvisation, bortset fra navnene, stillingerne, antallet af år ansat og organigrammet. Du kan ikke sige eller gøre noget forkert. Det er tilstrækkeligt at undgå at indføre modstridende informationer, men skulle det alligevel ske ved en fejl, er det den første information, der er afgivet, som bliver accepteret som “sandheden”, mens den anden alene vil være at regne for sladder.

Played at

Fastaval (2009)

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