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dadeennbsv

Consumed by Darkness

Front page for Consumed by Darkness

Participants: 4 players

By

DesignerKristian Karlberg
DesignerKenny Zetterberg

Description

In this adventure game of one versus many, a valiant trio of heroes consisting of a barbarian, wizard, and ranger confronts the beasts of Darkness. Players take turns by rolling colored dice, assigning them to powerful skills and abilities. At the end of the round all non-active players, monsters included, take minor actions based on the color-coded dice, ensuring that all players are engaged with minimal downtime.

In a world once filled with light and prosperity, now swallowed by impenetrable darkness, a trio of valiant heroes emerge. All efforts to stop the source have only fed the ever-growing darkness. No one has survived - until now. The heroes, turned immortal by a magic potion, defy death and instead absorb the shadows to battle the endless darkness.

Throughout several chapters, each about 40 minutes in length, the story of Darkness unfolds as a barbarian, wizard and rogue must overcome various challenges whilst battling the dark shadows. The monster player, with an agenda of their own, conjures dark creatures and devises secret schemes to hinder the hero's progress.

As heroes take damage, they eventually become Consumed by Darkness. Their once-human forms transform into grotesque, beastly features, stripping away their humanity. These features come with powerful, yet dreadful abilities, aiding the heroes in their quests. But should any hero succumb entirely to the darkness, the adventure ends and the darkness will prevail.

After each chapter, all players earn experience points based on their performance that may be spent to unlock powerful new abilities from a diverse skill tree. All players must devise tactics and strategies to prepare for the next chapter.

A chapter is played by players taking turns. On your turn, you will be rolling 5 colored dice. You assign these to the skills and abilities you have acquired. But you are not the only one taking actions this turn…

You see, all players are color coded, the red barbarian for instance belongs with the red dice. At the very end of your turn, all other players, including the monster player will perform the action printed on the die of their color. This makes the downtime of the game minimal and keeps all players engaged, rooting for each other, and requesting results, as you are rolling the dice.

I dette én-mod-mange-eventyrspil konfronterer et heltemodigt trekløver bestående af en barbar, en magiker og en stifinder Mørkets uhyrer. Spillerne skiftes til at rulle farvede terninger og tildele dem til magtfulde færdigheder og evner. Når runden slutter udfører alle ikke-aktive spillere, inklusive uhyrer, mindre handlinger baseret på de farvekodede terninger for at sikre, at alle spillere bliver holdt i gang med et mindstemål af ventetid.

I en verden, som engang var fuld af lys og velstand, men som nu er opslugt af uigennemtrængeligt mørke, opstår et trekløver af modige helte. Hidtil har alle anstrengelser for at stoppe kilden kun næret det stadig voksende mørke. Ingen har overlevet – indtil nu. Heltene, som er blevet gjort udødelige af en magisk eliksir, trodser døden og absorberer i stedet skyggerne for at kæmpe mod det endeløse mørke.

Gennem adskillige kapitler, som hvert er ca. 40 minutter lange, udfolder fortællingen om Mørket sig efterhånden som barbaren, magikeren og stifinderen overvinder forskellige udfordringer i kampen mod de mørke skygger. Monster-spilleren, som har sin egen dagsorden, fremtryller mørke væsner og udtænker hemmelige planer for at hindre heltenes fremfærd.

Efterhånden som heltene tager skade, bliver de Fortæret af Mørket. Deres engang menneskelige skikkelser bliver berøvet deres menneskelighed og forvandles med groteske, dyriske træk. Disse træk giver dem magtfulde men uhyrlige evner, som hjælper dem på deres færd. Men hvis nogen af heltene helt bukker under for mørket, slutter eventyret og mørket sejrer.

Efter hvert kapitel belønnes alle spillere med erfaringspoint baseret på deres præstationer. Disse point kan bruges til at få adgang til nye, magtfulde evner fra et varieret færdigheds-træ. Alle spillere skal udtænke taktikker og strategier som forberedelse til det næste kapitel.

Et kapitel spilles ved, at spillerne skiftes til at tage deres tur. Når det er din tur, skal du rulle 5 farvede terninger. Disse tildeler du til de færdigheder og evner, som du har erhvervet. Men du er ikke den eneste, der handler i denne tur…

Alle spillere er nemlig farvekodede; for eksempel hører barbaren sammen med de røde terninger. Helt i slutningen af din tur vil alle andre spillere, inklusive monster-spilleren, udføre den handling, der er trykt på den terning, som har deres farve. Dette holder spillets ventetid nede og holder alle spillere i gang og får dem til at heppe på hinanden og bede om bestemte resultater, mens du ruller terningerne.

Played at

Fastaval - Otto & jagten på den gyldne pingvin (2024)
Speltesta prototyper av brädspel! (2024)

Awards

Fastaval - Otto & jagten på den gyldne pingvin (2024)

Nominated, Bedste Innovation - Brætspil
The game is nominated for a single mechanic, not a shining light in this case, but perhaps the darkest bit of glorious shade to be had in this wonderfully dreary dungeon crawler.
The Darkness Abilities provide one of the best catch-up mechanics in modern board gaming, making embracing the Overlord’s ‘gifts’ almost tempting- if nothing else so that you can turn around and beat them harder in the next scenario.
The players are never in doubt about really getting into the thick of it in each of the relatively short and sweet scenarios- in the best case, they get to behead a baddie or five, and in the worst, they end up with a new slew of evil abilities. Of course, the Overlord isn’t opposed to giving the powers out either- after all, what else but power to corrupt the heroes to their core?


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